I think to take conversion "trento bodone", it possible?
editor - -How use it?
- Post n°2
Let's wait for some proper guides.
You need to do quite a lot of things in a 3d studio Max before you can use the KofLite.
you can't open any of the .nko. This editor works with a new format called .kto.
Our Mugello is built using this new format.
- Post n°5
if you are using 3dsmax in the export options, we need to check only 5 checkboxes:
• Mesh Definition
• Mapping Coordinates
You can leave the other values at their defaults.
- Post n°9
For everything else just check how other tracks are done. The folder structure not tricky at all!
- Post n°10
M Carey wrote:I used the script, not sure if I did correctly though
to use the script you need to select an object before. you will see that the object will be divided in different pieces. one per each different texture.
- Post n°11
- Post n°12
That’s the error message I get, along with a dialog box showing some of the scripts code. Below is about as far as I’ve got before this has happened (looks like there might be another issue with the trees). Any ideas? Maybe it’s worth trying to find a 3ds max 9 download?
- Post n°13
1) wizards->auto alpha. This will do the magic (remove the transparent areas) in the most of the objects, but not all. Trees usually are not affected, so...
2) select a tree with the "s" key once you are over a tree with you cursor (the blue +) move around with arrow keys and ctrl to move faster.
3) once the object is selected check the option "alpha test" and put a number on the text box on its right. Usually 100-130 could is a good value.
4) if this is not enough select transparent texture from the combo box close to Movable and press apply
all objects that are using that material will be affected.
- Post n°14
Might have solved the texture problem (standby).
There’s a patch that solves the problem with DDS textures in 3ds max 9 running on Vista. Also 3ds max 9’s actually giving an error message before it gives up; not enough memory. Where does my 3GB go (probably to the aforementioned operating system)! So I tried an oval, which works (in terms of detaching textures), although things look a little strange in KOFLite so 3ds max 2010 might have to be re-installed tonight
Don’t think all the textures where detached with this screenshot (it might have only been 189 out of 400 odd).
To the original poster, after loading trento-bondone into KOFLite it seemed to be missing some textures, road surfaces etc, and other aspects looked strange in places.
- Post n°15
how can you do that? It's a .nko!M Carey wrote: after loading trento-bondone into KOFLite it seemed to be missing some textures, road surfaces etc, and other aspects looked strange in places.
- Post n°16
Do you remember we talked about this on msn? I can post some screenshots if you want (the results aren’t brilliant (although with some creative thinking there may be an improvement to be made)).Andrea Lojelo wrote:how can you do that? It's a .nko!M Carey wrote: after loading trento-bondone into KOFLite it seemed to be missing some textures, road surfaces etc, and other aspects looked strange in places.