creating a grid/box/pit with kofLite is extremely simple:
-go in the physic track tab
-click on the object you want to position, for example the grid position#1(NKTR_START1)
-with your mouse and arrows you will choose where you want to locate it and press S. Your will see a arrow. That's your car.
-to rotate the arrow just write the number of degree you want to rotate it (0-359. you can use even negative values, or numbers >360, eventually, but I haven't tested it)

at the end export your settings in {your track}\servernkrefs.ini
Thanks to Kunos and Si3v to help me out with this!
-go in the physic track tab
-click on the object you want to position, for example the grid position#1(NKTR_START1)
-with your mouse and arrows you will choose where you want to locate it and press S. Your will see a arrow. That's your car.
-to rotate the arrow just write the number of degree you want to rotate it (0-359. you can use even negative values, or numbers >360, eventually, but I haven't tested it)

at the end export your settings in {your track}\servernkrefs.ini
Thanks to Kunos and Si3v to help me out with this!
Last edited by Andrea Lojelo on Tue Jul 20, 2010 3:00 pm; edited 2 times in total












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