Radiator Springs Racing

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Online Sim Racing netKar PRO


2 posters

    Errore nK in esportazione tracciato

    Luca
    Luca "SkyGT" Naldi
    Driver
    Driver


    Posts : 136
    Join date : 2010-07-16
    Age : 42
    Location : Bologna

    Errore nK in esportazione tracciato Empty Errore nK in esportazione tracciato

    Post by Luca "SkyGT" Naldi Fri Jul 16, 2010 7:26 pm

    Ciao a tutti, mi sto cimentando nella creazione di un tracciato.
    ho il 3d con il solo tracciato e una base per i box. Da 3dMax ho esportato in ase, creato tutte le cartelle e i files necessari a nK, avviando l'allenamento il track fa andare in crash il simulatore.
    Cosa puo essere? Posto il log di nK
    ***************************
    ***** nks.exe(PRO)v1.1 ****
    ***** 'Hikki' ****
    ***************************
    Compiled on Jun 2 2010 at 10:16:49
    nks (Hikki) v1.1.0.3115
    Initializing 3D engine
    initDirect3D() 4983222
    creating direct3d object
    _____________________________________
    * 3D HARDWARE *
    _____________________________________
    NAME: Radeon X1950 Series
    DRIVER: ati2dvag.dll 662272
    _____________________________________


    getting display adapter mode
    Using dracula.ini
    BackBufferCount=1
    PresentationInterval=D3DPRESENT_INTERVAL_IMMEDIATE
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD
    Checking MULTISAMPLE....OK
    max multisample quality=1
    Using TnL
    Initializing with MULTISAMPLE=4 and QUALITY=0
    creating device 24S8depth
    autost=75 1 1 fl=0 hw=4983222
    0 0 ms=4 qs=0
    hwnd=4983222 1440256 0
    haltype=64
    ok
    creating matrix stack2
    Max vertex buffer size=16777215
    Loading shader shaders/dracula_base.fxo
    Technique=perPixelLighting
    No special pipeline selected, get the first technique
    SCREENX=1280.000000 SCREENY=1024.000000
    Environment mapping is off
    loading launch file
    loading driver...Driver guid=Luca_Naldi_316463096
    ok
    Using ATI shadow mapping
    Using ATI shadow mapping
    Loading shader shaders/shadowMapGen.fxo
    Technique=ati
    Using ATI shadow mapping
    0 remote cars, 30 fps 30 mins=12.77 MB
    1 remote cars, 30 fps 30 mins=15.04 MB
    2 remote cars, 30 fps 30 mins=17.30 MB
    3 remote cars, 30 fps 30 mins=19.57 MB
    4 remote cars, 30 fps 30 mins=21.84 MB
    5 remote cars, 30 fps 30 mins=24.10 MB
    6 remote cars, 30 fps 30 mins=26.37 MB
    7 remote cars, 30 fps 30 mins=28.63 MB
    8 remote cars, 30 fps 30 mins=30.90 MB
    9 remote cars, 30 fps 30 mins=33.16 MB
    10 remote cars, 30 fps 30 mins=35.43 MB
    11 remote cars, 30 fps 30 mins=37.70 MB
    12 remote cars, 30 fps 30 mins=39.96 MB
    13 remote cars, 30 fps 30 mins=42.23 MB
    14 remote cars, 30 fps 30 mins=44.49 MB
    15 remote cars, 30 fps 30 mins=46.76 MB
    Loading texture: texture/splash.tga
    SIZE=512 512 -> tex mips=10
    Ext used texture memory: 1
    Loading texture: texture/splashbar.tga
    SIZE=256 16 -> tex mips=9
    Ext used texture memory: 1
    FONT HEIGHT=18
    FONT HEIGHT=21
    Init default camera
    Init lights
    Init physic engine
    Init track Ebisu

    _____________________________________________________________________

    **** Init track ****
    Load KTO tracks/Ebisu/Ebisu.kto
    VERSION: 2
    Loading material
    Loading stage >STAGE0<
    Loading texture: tracks/Ebisu/texture/road.tga
    SIZE=512 512 -> tex mips=10
    Ext used texture memory: 2
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
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    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
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    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
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    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading material
    Loading stage >STAGE0<
    Loading texture: tracks/Ebisu/texture/road_pit.tga
    SIZE=512 512 -> tex mips=10
    Ext used texture memory: 3
    Loading stage >STAGE1<
    Loading stage >STAGE2<
    Loading stage >STAGE3<
    Loading stage >STAGE4<
    Loading stage >STAGE5<
    Loading stage >STAGE6<
    Loading stage >STAGE7<
    Setting effect NONE
    Loading frame
    tok=>FRAME<
    PARENT=-1
    Loading 12 geometries
    Loading 121 vertices
    done
    Loading 164 faces
    Loading 39 vertices
    done
    Loading 41 faces
    Loading 39 vertices
    done
    Loading 35 faces
    Loading 72 vertices
    done
    Loading 52 faces
    Loading 106 vertices
    done
    Loading 110 faces
    Loading 98 vertices
    done
    Loading 80 faces
    Loading 98 vertices
    done
    Loading 80 faces
    Loading 175 vertices
    done
    Loading 195 faces
    Loading 136 vertices
    done
    Loading 122 faces
    Loading 148 vertices
    done
    Loading 180 faces
    Loading 91 vertices
    done
    Loading 102 faces
    Loading 201 vertices
    done
    Loading 307 faces
    Andrea Lojelo
    Andrea Lojelo
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    Posts : 12576
    Join date : 2009-04-26
    Age : 45
    Location : Den Haag

    Errore nK in esportazione tracciato Empty Re: Errore nK in esportazione tracciato

    Post by Andrea Lojelo Sat Jul 17, 2010 9:07 am

    ti ho mandato un PM!

      Current date/time is Thu Mar 28, 2024 5:51 pm