Online Sim Racing netKar PRO


    Experiments on nkpro multiplayer

    Share

    Andrea Lojelo
    ---
    ---

    Posts : 12576
    Join date : 2009-04-26
    Age : 38
    Location : Den Haag

    Re: Experiments on nkpro multiplayer

    Post by Andrea Lojelo on Sat Dec 04, 2010 9:10 pm

    it's not a matter of speed, i think. Nowadays the most of the broadband connections would be more than enough. The problem is the stability of your connection.
    The biggest problem is the percentage of lost packages, that increases a lot in case of WI-FI, or in case of use of use of p2p software.

    Until we will have people joining servers without caring about meeting some basic requirements, we will all face those kind of problems.

    I really hope Kunos will try something in the following releases, but at the moment the only thing we can do is trying to follow some basic rules.


    Last edited by Andrea Lojelo on Sat Dec 04, 2010 9:12 pm; edited 1 time in total


    _________________
     

    Albert McSaltens
    Driver
    Driver

    Posts : 638
    Join date : 2010-03-24
    Age : 37
    Location : Barcelona

    Re: Experiments on nkpro multiplayer

    Post by Albert McSaltens on Sat Dec 04, 2010 9:11 pm

    but if its enough in all other sims or games i tried then its netkar problem rahter than conection problem

    Andrea Lojelo
    ---
    ---

    Posts : 12576
    Join date : 2009-04-26
    Age : 38
    Location : Den Haag

    Re: Experiments on nkpro multiplayer

    Post by Andrea Lojelo on Sat Dec 04, 2010 9:13 pm

    netKar PRO is not like all other sims Smile every sim has is good points and bad points. No doubt the netcode isn't the best part of this sim


    _________________
     

    Sponsored content

    Re: Experiments on nkpro multiplayer

    Post by Sponsored content Today at 1:21 am


      Current date/time is Sun Dec 11, 2016 1:21 am