- Post n°5
We dropped the original work started by Jaap and improved by our team, and focused on this new, nicer version.
Thanks to Gek, the track that was suffering of huge FPS drops has been optimized, and is now running as it should once more.
We used this track as our sandbox, to experiment on a new mapping for the grass that will give a better result (although we found out yesterday that has still a little drawback...).
This track has been improved adding some more details, to make it more similar to the 2010 version.
We asked Culmone to improve the textures, and he is currently working on it.
- Post n°14
We will make a decision today, I guess, depending on the impact of some changes. From what I've seen there are not so many changes to do.
In any case, we are quite close to the release. For sure our aim it to have everyone ready for the race. Let's see if it's feasible to have the final in few days. In that case it's worth to wait.
- Post n°23
Gek worked on a new way of generating shadows. He thought about a new method to capture the real shadow generated from the 3d object itself and generate the static object out of it.
We used this track as our sandbox to improve the track modeling process, introducing new solutions to have better results.
This conversion is far from being a copy of the original track. We added new objects, and remapped quite a lot of objects.
For example grass and sand has been completely remapped, and same for a lot of objects in the box.
3d Object has been improved to optimize performances (we had an improvement of at least 30% from the initial conversion). One more time Gek had some very clever ideas, and implemented a method to improve the 3d.
Further more, we used one more method (guess what? studied by Gek also) to smooth bumps and to make it more realistic.
Culmone from the other side, with his eagle eye, is spotting all the little defects coming from the conversion, and is giving very good advices on what to change, and what else to model to have a better looking track!
This post is a way for me to express my appreciation for the whole team. Everyone is giving their up most to improve our techniques and to get a better result.
Here some examples of the result of the new shadows and the new sand.