Radiator Springs Racing

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Online Sim Racing netKar PRO


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Stephane Migrouille
Chris Kehagias
Sergey Moskovkin
Attilio Barba
paul thomas
M Waechter
Martin Hussey
alexcand
Claudio Gandolfi
davide zardin
giancarlo graziano
Michele Campini
laurent resende
M Carey
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Andrea Lojelo
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    paul thomas
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    Post by paul thomas Mon Nov 22, 2010 11:25 pm

    with more netkar coverage to come not including the rain update. Excellent rsr and netkar plug as well done guys
    giancarlo graziano
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    Post by giancarlo graziano Tue Nov 23, 2010 12:10 am

    what a honor...
    http://www.racesimcentral.com/news/2010/11/netkar-pro-formula-ks-skin-pack/
    my favorite....
    and maintioned the hiegermeistercar....whau
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    Post by paul thomas Tue Nov 23, 2010 12:25 am

    just done a race at prato in the ks2 someone spins out on the first lap I go passed him and then on the 2nd lap I get the blue flags so I let the earlier spinner go(only knew he span after viewing the replay) and now Im a lap down on lap 2.
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    Post by Martin Hussey Tue Nov 23, 2010 1:13 am

    Had something similar with a guy flying out the pit lane before the race started. as the race started he was coming out of the final corner, and he wound up a lap ahead of the rest of us. few bugs with the latest version, i think.
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    M Waechter
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    Post by M Waechter Wed Nov 24, 2010 3:23 am

    I just worte this to someone about the scarping on the floor of the car's surface in the GPC forum, I post it here too.., because I think many or at least some people were wondering about such high topspeeds most of the drivers reached in Interlagos (so they overtook me very easily on the straight Laughing ):

    I had a scarping car too during the RSR testrace at Interlagos, so I reached just 290 km/h topspeed, while others could go over 300 km/h.
    But it can be solved easlily by using a bit of "preload" ! and of course plus the "packer"-stettings.., so that the car is balanced still in the same way as before (the same setup except these two settings I mentioned, but of course you have to adjust the front wing a bit sometimes to reach the same balance again) + I can reach 298 km/h now and the acceleration is better now too of course.

    I've invented my own kind of a little formula, how to 'calculate' the right packer-settings, because these are a bit different: too low packers make the car set up on the floor (of course) and too high packers results in massive oversteering regarding the rear -losing rear very easily / a lose rear-, so I invented a way how to find 'the golden middle' of those packer-settings.

    It would be too complicated to explain how I'm exactly 'calculate' them, but I do set them in my setup always as the last step, because it depends on the other spring settings (preload, stiff of the springs) how much of packers the car will finally need for a certain setup.

    My general ride high btw. has just increased 15mm(at front) / 12mm(at rear), from: 35mm(front) / 58mm(rear) to 50mm(front) / 70mm(rear) now for my Interlagos setup.. . So you can see I had not to set the car to a ridiculous high to avoid setting up on the floor anymore.. -in such a hard way that it loses speed like as you were always using a 'handbrake' Smile .
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    Post by Andrea Lojelo Wed Nov 24, 2010 4:21 am

    Kunos fixed a bug on the car height. Now I'm not 100% sure if this was in the 1.2c or he just told me he found the solution for that after.

    Are those things still reproducible on the current release?
    can u give us a procedure to reproduce the bug?

    For sure he very high speed in brasil (1.2b) was due to: height bug and too much slip steam (fixed in 1.2c)
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    Post by Andrea Lojelo Wed Nov 24, 2010 4:23 am

    should be these:
    - Fixed wrong aero drag calculation for extreme negaive body angle of attack value
    - Reduced aero draft effect
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    Post by M Waechter Wed Nov 24, 2010 4:18 pm

    I didn't know about a high-bug and I didn't noticed it when testing at Brazil (maybe because I did always cope with quite conservative values there). -Mainly I was just giving some ideas how to aviod setting up the car on the ground too much. You always notice that when the car in the last gear isn't accelerationg any more then at least you know affraid Surprised you have to do s.th. about your setup.. .

    You can't use too less stiff springs with this car, which I think is normal for this more heavy car and manily because it produces much more downforce then the others, that's because it
    sets up on the ground easily. With a setting of 50N/mm (front) / 60N/mm (rear) with quite heigh downforce like I use in Melbourne it is still possible to work around and aviod the car from too much setting up on the ground, but less then that it's not possible anymore, because there are not such heigh negative 'rod' and such heigh packer settings available for that case Very Happy.
    -With the more low downforce setup for Brazil it's a bit different, because I had just 2 or 3 rear wing in use, so the car's setup produces less downforce there and therefore it's not pushed to the ground that much like it is for e.g. with a 'more downforce Melbourne-setup' what means that such less stiff springs are possible at Brazil but not at Melbourne.
    And in all cases I guess the car's ride heigh should not be extremely low, because once you use quite less stiff springs (eg. 50N / 60N) the ride heigh should not go under 50mm (front) / 70mm (rear)..., but
    the car can be lowered even much more when using more stiff springs ->then a low value of e.g. 35mm / 50mm ride high is possible still without setting on the gound.


    What you have to do in general when the car is setting on the ground too much is:
    1. Maybe stiff up your spring settings a bit more at first
    2. reduce the now quite heigh ride heigh of the car by using negative 'rod'-settings !
    3. you have to use the 'preload' settings also otherwise the car will still set up on the ground like before
    4. -while doing this with the two last mentioned adjustments you have to look at your car's ride heigh if it fits your desired aim and right relation between front and rear of course..
    5. adjust the packer settings for your now created set (I'm using the value which is shown up beside 'packer' (xx) once you make the two shown values equal + the the half of it, this seems mostly to work, e.g. when one packer shows: "packer (88) 88mm" then I set it to a value of 132mm ! (using just half of the value shown, so in that case '44', and add it to the '88') / 88 + 44 = 132mm Wink Laughing

    Those simple packer 'calculation' I still used in v1.1 of NKPro with the F2000 when I was paticipating in the last GPC championship.. -there later on in that season I found this simple way how the packer settings were fitting best or at least quite well, regarding the balance Very Happy .
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    Post by paul thomas Wed Nov 24, 2010 7:32 pm

    Noticed another bug if you press f2 and then use the + on the num pad instead of moving between the other cars it just zooms in and out on the current f2 view. The + works as intended with the f3 views. Just tried driving with one of the zoom f2. You cant, the camera stays put, and I watched myself drive into the pit wall.
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    Post by paul thomas Wed Nov 24, 2010 7:59 pm

    not a bug with the replay mode nor offline practice
    Here a avi to demonstrate
    https://s1206.photobucket.com/albums/bb451/ippaii/?action=view&current=Movie.mp4
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Nov 26, 2010 11:53 pm

    A new car is coming...
    it will be nice to go sideways around all tracks.

    Still an alpha, but looks really nice!

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    Post by Stephane Migrouille Sat Nov 27, 2010 9:51 pm

    Excelent Very Happy
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    Post by paul thomas Wed Dec 01, 2010 7:32 pm

    https://s1206.photobucket.com/albums/bb451/ippaii/?action=view&current=Movie_0003-1.mp4


    Last edited by paul thomas on Wed Dec 01, 2010 7:57 pm; edited 1 time in total
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    Post by Andrea Lojelo Wed Dec 01, 2010 7:39 pm

    lol!
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    Post by giancarlo graziano Wed Dec 01, 2010 7:44 pm

    fly ...baby fly.... bounce
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    Post by paul thomas Fri Dec 03, 2010 5:33 pm

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    Post by Chris Kehagias Sun Dec 19, 2010 12:35 pm

    Guys does anyone notice that with v1.2 we cannot watch previous replays any more?
    It starts loading the replay and just before it ends it crushes.


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    Is that normal or am I doing something wrong ?
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    Post by Andrea Lojelo Sun Dec 19, 2010 12:36 pm

    different format. nothing you can do about it
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    Post by Chris Kehagias Sun Dec 19, 2010 12:38 pm

    Thanks, so I will erase the old ones. Need the space for the KS2 series 8)
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    Post by laurent resende Sun Dec 19, 2010 12:55 pm

    for those of disk space and want to enjoy their old replays, create a partition, or install version 1.1 on another disk, refuse updates, and install its replay over
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    Post by Andrea Lojelo Sun Dec 19, 2010 1:07 pm

    it might even be that you just need the nks.exe . Maybe you can simply just have the v1.1 and v1.2 and choose the one you want before running an old replay
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    Post by laurent resende Sun Dec 19, 2010 1:27 pm

    maybe ,a try
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    Post by laurent resende Sun Dec 19, 2010 1:29 pm

    Personally I have the 2 versions on 2 different hard disks
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    Post by Radek Pól Tue Dec 21, 2010 1:39 am

    Guys, I have a problem with v 1.2. It seems to be more understeer. I wonder there is no discussion about it here. The car is very understeer when exiting a corner and I have to endeavour a lot to make car spinning. I compare it with both v 1.1 (which was spot on IMO) and LFS (where on the contrary openwheelers are more oversteer than their real counterparts). I wanna know your opinions. Hit me! Very Happy
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    Post by ..... Tue Dec 21, 2010 3:22 am

    Kunos changed the tire model for v1.2. Yes I do notice a difference from the previous version. If you anticipate oversteer with some counter steer on exit that helps alot.

    A very important thing is don't push the car too much on cold tires. Netkar models cold tires better than any other sim I've played. Make sure also your tires aren't too hot. Kunos says that the optimal tire tempurature for slick tires is around 80 degrees so I shoot for that.

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