Radiator Springs Racing

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Matt Dawson
ale paccosi
Fabio Grippa
Luca Seghieri
Sergey Moskovkin
herman hellenbosch
Andrea Candini
Roberto Zanerini
davide zardin
Tomas Vasquez
stefano schivari
Fred Gajira
Clive Melbourne
paul thomas
f.gek
Marcello Gabrielli
giancarlo graziano
Michele Campini
marco boni
Steve Crawnshaw
Matjaz Ozimic
Vitaliano polito
Fernando Zart
René Lorig
Tomas Torasen
M Waechter
Marco
laurent resende
M Carey
Jens Löchel
Olivier Prenten
Paul O'Brien
MikaRaymond
Andrea Lojelo
Albert McSaltens
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    Monza RSR

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    M Waechter
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    Post by M Waechter Wed Jan 05, 2011 3:07 am

    Andrea Candini wrote:Hi guys, tonight I was online with you and I had frame rate issues too when a big crash happened and there was a lot of smoke. In the second race everything went fine, instead.
    I also noticed a ton of flickering textures and I think they're quite disturbing.


    I think smoke sometimes can put down framerates in any case and track, so that's maybe a normal thing.
    Regarding the flickering stuff: I remember this was already the case with the old Monza track (converted by Jaap), especially I speak about the fences which were already flashing with the old Monza-conversion and
    it seems it is quite a same thing with the fences in this new Monza-convert.. (but gladly not as disturbing as it was with the old Monza track).
    I think this fine fence-structures seem optically start to flash at certain (higher) speeds. So it's just maybe a NKPro graphic engine (or graphic-card, both Nvidia and Ati..) 'problem' and has nothing directly to do with the track conversion itself.
    Albert McSaltens
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    Post by Albert McSaltens Wed Jan 05, 2011 3:13 am

    as far as i know its the shadows
    that make things flash
    i removed in koflite just to check and the flickering desssapeared
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    Post by Andrea Lojelo Wed Jan 05, 2011 3:50 am

    Something is flickering simply because we had a fixed release date, and no time to test everything properly and fine tune it.
    As we wrote in our release notes, we are aware of some little issues, that we will fix soon.

    I would not start suggest messing up in the Kof, Albert. Not everyone has your experience on that.
    Much better, eventually to add the shadows object names in the configuration FullGP, so it will be deleted. In any case it's not something I would suggest.

    We are working on a improved package that fixed already some FPS problems in some critical sections.
    It will be released tomorrow, I guess.

    In any case the best advise would be to check your graphic card setting also. If you got problems with smoke, for example, it's clearly that your graphic card is not able to handle thing in the best way.

    From our tests, we managed to improve performances quite a lot in some PCs simply tuning the graphic card correctly.
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    Post by Albert McSaltens Wed Jan 05, 2011 4:40 am

    lol it was not suggestion xD it was just to tell people whats the problem so no one goes nuts with his systems changing drivers etc and messing with the compuetr for nothing. ( about the flickering)
    Andrea Lojelo
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    Post by Andrea Lojelo Wed Jan 05, 2011 4:48 am

    Andrea Candini wrote:

    Roberto Zanerini wrote:Mi chiede il disco gtr2 che non ho! Ho forse sbagliato download?
    No, hai fatto tutto bene: questa pista (come altre) è usabile soltanto se si è in possesso del titolo da cui è stata convertita. Senza il cd-check non ci sarebbe stato nemmeno il rilascio, in quanto va contro le regole ormai accettate nelle maggiori comunità di sim-racing.

    parole sagge!
    Andrea Candini
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    Post by Andrea Candini Wed Jan 05, 2011 12:20 pm

    M Waechter wrote:So it's just maybe a NKPro graphic engine (or graphic-card, both Nvidia and Ati..) 'problem' and has nothing directly to do with the track conversion itself.
    As others said, it should definitely be track related, not nkP or graphic card related. This doesn't happen on standard tracks and it's quite common on rFactor: there you can fix it by changing a value in the .cam file or by fixing the track (something the modder should do).
    Let's wait for the new version then! Smile
    As for the smoke I don't think it depends on the graphic card as I experienced other accidents in the past, but without any frame rate loss. Let's see if things will improve with the first update. Wink
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    Post by M Waechter Wed Jan 05, 2011 1:33 pm

    I have no problems with the track, all other tracks (except the original ones) have some flickering textures too here and there.. .
    Just at one point of the track I have a lose of FPS and that is in the second chicane.. , there it drops down a bit to around 95 FPS, while it is near at 200 FPS everywhere else on the track, so I have quite great / at least normal performance with the track (I have much less FPS in Mugello somehow).
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    Post by René Lorig Wed Jan 05, 2011 3:54 pm

    Unticking "double face" in KOFLite helped me on other tracks. (removing flickering)
    The problem here is that most textures are not symmetrical, so the texture in front changes with the texture in the back (both are the same texture but one is the other way round), depending on the POV.
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    Post by marco boni Thu Jan 06, 2011 12:22 am

    ciao a tutti,volevo dire che o visto che quando siamo in tanti sulla pista mi da dei problemi nella chicane,di rallentamenti e le macchine appaiono e spariscono,la mia scheda video non dovrebbe avere problemi e una 5670 sapphire da 1giga,avete consigli,sono un po preoccupato per domani sera.
    ciao a tutti e grazie
    scusate non avevo visto il post piu indietro ma con l'inglese non ci becco
    giancarlo graziano
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    Post by giancarlo graziano Thu Jan 06, 2011 2:08 am

    guarda un po di gente a problemi .. ma gek e albert stanno lavorando a un pacchetto di low resolution..l abbiamo testato stasera .. e per molti a funzionato.. tipo io avevo problemi in t3 ma con nuovo pacchetto si e risolto il problema.. non penso sia questione di scheda...
    ti teniamo informato.. domani sicuro se non stasera rilasciamo i file.. stiamo ancora lavorandoci...
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    herman hellenbosch
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    Post by herman hellenbosch Thu Jan 06, 2011 10:41 pm

    Hi,
    The installation doesn' t work with GTR Evolution dvd.
    Is there any logical explanation why the latest version of GRT should be excluded?
    GRT evolution also has the Monza track in it.
    Andrea Lojelo
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    Post by Andrea Lojelo Thu Jan 06, 2011 10:56 pm

    but this has been converted from gtr2.
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    Post by herman hellenbosch Thu Jan 06, 2011 11:29 pm

    Thanks for the quick reply.
    GTR Evolution is the sequel to GTR 2.
    I had GTR2 but I had no further use for it when I bought GTR Evolution.
    So being a faithfull user of the GTR series is excluding me now?
    Is the installationproces simply checks for the disk without using any files form the disk or am I mistaken?
    Surly there can not be any copyright problem when owning the sequel of GTR 2, or is there?
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Jan 07, 2011 1:14 am

    If you will find somewhere a Simbin statement that says that this is fine, we will not have any problem to release a new package that will check on GTR Evo also.
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    Post by Sergey Moskovkin Thu Jan 13, 2011 11:50 pm

    Is there way to have an old good ordinary nkp shadows at this track?
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Jan 14, 2011 1:06 am

    yes, spending 1 month modeling it Smile

    we are planning some updates, as soon as we will have some time to work on it.
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    Post by Sergey Moskovkin Fri Jan 14, 2011 1:31 am

    Hehe Smile

    I know you guys have spent a lot of time to got them work, but in my opinion they look like some dirt on the road. It is not a big deal of cause - just my two cents Smile
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Jan 14, 2011 1:58 am

    suggestions and feedbacks are always welcome. thanks
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    Post by Andrea Lojelo Sun Sep 11, 2011 7:00 pm

    Radiator Springs Racing Research and Development department studied one more method to optimize textures, to improve the way the are loaded in memory.
    This package is High Definition and it's an update of the previous version, so the 1.0 package is needed.

    Please let us know if a Low Definition package is needed too, or this optimized HD version fix the problem.

    Monza RSR update v1.2
    laurent resende
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    Post by laurent resende Sun Sep 11, 2011 7:47 pm

    in my opinion the shadows eaten the boundaries of the track, including the output of T1, we no longer see the white line that borders the track,the contrast is far too important,shadows should be only shadows ,and follow the route of the circuit,Naturally this is not a criticism, just a personal opinion
    Andrea Lojelo
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    Post by Andrea Lojelo Sun Sep 11, 2011 7:53 pm

    yes, shadows are too dark now. we are fixing it.
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    Post by Luca Seghieri Sun Sep 11, 2011 9:21 pm

    Monza RSR - Page 5 Zbok7

    unfortunately these shades don't work above the Ks2, however good job !
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    Post by Andrea Lojelo Sun Sep 11, 2011 11:35 pm

    Andrea Lojelo wrote:Radiator Springs Racing Research and Development department studied one more method to optimize textures, to improve the way the are loaded in memory.
    This package is High Definition and it's an update of the previous version, so the 1.0 package is needed.

    Please let us know if a Low Definition package is needed too, or this optimized HD version fix the problem.

    -problem of the dark shadow fixed
    -fixed an hole in a wall at variante della roggia

    Monza RSR update v1.2.1

    Sorry for releasing a package with an error before.
    Andrea Candini
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    Post by Andrea Candini Sun Sep 11, 2011 11:57 pm

    Andrea Lojelo wrote:
    -problem of the dark shadow fixed
    -fixed an hole in a wall at variante della roggia

    Monza RSR update v1.2.1

    Sorry for releasing a package with an error before.

    Do we need to install v.1.2 or can we skip it and directly put 1.2.1?
    laurent resende
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    Post by laurent resende Mon Sep 12, 2011 12:02 am

    Andrea Lojelo wrote:
    Andrea Lojelo wrote:Radiator Springs Racing Research and Development department studied one more method to optimize textures, to improve the way the are loaded in memory.
    This package is High Definition and it's an update of the previous version, so the 1.0 package is needed.

    Please let us know if a Low Definition package is needed too, or this optimized HD version fix the problem.

    -problem of the dark shadow fixed
    -fixed an hole in a wall at variante della roggia

    Monza RSR update v1.2.1

    Sorry for releasing a package with an error before.

    Perfect Andrea

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