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    Zandvoort WIP

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    Ulus Ulusalonur
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    Re: Zandvoort WIP

    Post by Ulus Ulusalonur on Wed Oct 19, 2011 11:43 am


    Olivier Boissel
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    Re: Zandvoort WIP

    Post by Olivier Boissel on Wed Oct 19, 2011 3:30 pm

    Thank's a lot for this wonderfull work ::thumpsup::

    Lars Scheving
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    Re: Zandvoort WIP

    Post by Lars Scheving on Fri Oct 28, 2011 7:35 am

    Bellissima - a piece of art.

    Lars

    Tomas Torasen
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    Re: Zandvoort WIP

    Post by Tomas Torasen on Fri Oct 28, 2011 10:38 am

    Nice work, Fox! I liked this track very much in iRacing and from what I tried so far this seem to be not too far off the laser scanned version.

    For my own personal amusement. Where does this track pick up the sky from? Can I change it somehow?

    Andrea Lojelo
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    Re: Zandvoort WIP

    Post by Andrea Lojelo on Fri Oct 28, 2011 11:12 am

    there is a texture called Sky_001.dds


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    Tomas Torasen
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    Re: Zandvoort WIP

    Post by Tomas Torasen on Fri Oct 28, 2011 11:14 am

    cool =)

    Andrea Lojelo
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    Re: Zandvoort WIP

    Post by Andrea Lojelo on Fri Oct 28, 2011 11:20 am

    I agree with your considerations about the track layout. Luckily Gek got some very accurate data, found after months of research on anything concerning Zandvoort circuit. We were helping him a lot to fine tune the track and we are pretty happy about the result. It's pretty close to the real track except from some minor details we are aware of.

    Most importantly the track is so fun to drive. Yesterday we had our first championship race over there, and it was a blast!


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    Tomas Torasen
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    Re: Zandvoort WIP

    Post by Tomas Torasen on Fri Oct 28, 2011 11:31 am

    Yes with any car this track has a very nice flow and rythm.

    Here is a suggestion of a little color correction that suits my eyes better, just a matter of taste. The current original road goes towards green, this color can give a little funky impression.
    Altered grass, road and sky.
    I'm a photographer.. usually you say grass is green.. but in color values grass is more towards yellow IRL. Imo the grass is too green and look artificial in the original file, sky is too saturated blue and road too much towards green. Not to critique just som alternative you can think about maybe.


    Andrea Candini
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    Re: Zandvoort WIP

    Post by Andrea Candini on Mon Oct 31, 2011 1:17 pm

    Wow Tomas, I really like that screen! I share your thoughts too: at the moment there seems to be quite a difference from the track itself and the sky, you notice a very big contrast. In your screen it is more uniform. Smile

    f.gek
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    Re: Zandvoort WIP

    Post by f.gek on Mon Oct 31, 2011 1:47 pm

    Hi tomas ... if you upload a new packet of texture we try ... tnx mate


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    Senad Subasic
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    Re: Zandvoort WIP

    Post by Senad Subasic on Mon Nov 07, 2011 4:33 pm

    Hi all.


    Had a race on this track recently, fun track, cheers. But we had some small issues.


    You're probably aware that the timing on the Short track isn't working, the lap time never starts.


    But, there was something weird on the full circuit as well. We were getting weird lap times. Something like gaining about 1 second faster laps totally at random. A few of us noticed it, have any of you?


    It doesn't affect the racing, but still worth looking into I guess.

    f.gek
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    Re: Zandvoort WIP

    Post by f.gek on Mon Nov 07, 2011 5:01 pm

    Thanks for your report. Short of the runway that the timer does not work we are aware. for long time on the track of this no one has reported problems so far. verify


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    Tomas Torasen
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    Re: Zandvoort WIP

    Post by Tomas Torasen on Thu Nov 10, 2011 11:40 am

    Hi! I have very little time to work on these things nowadays, my wheel have even went into the closet.

    If I get time I will work some more on it and upload something, Fox.. in the meantime, I noticed there is some problems with alignment of the thin stripe between grass and road.. I would suggest to make that a little wider to work on some nice textures.
    But most importent, it stretches the textres very much in some places so I guess some vertecis are not good for mapping all around the track..

    Nasos Charalampou
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    Re: Zandvoort WIP

    Post by Nasos Charalampou on Sat Jan 07, 2012 11:21 pm

    Happy near year to all.

    Thanks for this great track! Smile

    I was testing with F1800@Zandvoort Full Gp and discovered the finish line bug.

    I attach below a video of it.

    Zabdvoort finish line bug

    i cant seem to find a way for the vid to be visible Sad

    I already reported my time to Jaap for the rank.

    Andrea Lojelo
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    Re: Zandvoort WIP

    Post by Andrea Lojelo on Thu Jan 19, 2012 11:01 pm

    Zandvoort RSR: new version v0.9.2 released:

    change list:
    - fixed some bugs on the track
    - fixed timing error going off track before the finish line
    - fixed timing error for the short track
    - improved loading time
    - improved performance
    - improved shadows

    NOTE: PLEASE DELETE COMPLETELY THE PREVIOUS VERSION.



    Last edited by Andrea Lojelo on Fri Jan 20, 2012 2:41 am; edited 1 time in total


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    Sergio Marques
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    Re: Zandvoort WIP

    Post by Sergio Marques on Thu Jan 19, 2012 11:15 pm

    Thanks for the update, just in time!

    Martin Slezak
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    Re: Zandvoort WIP

    Post by Martin Slezak on Fri Jan 20, 2012 3:27 am

    Sergio Marques wrote:Thanks for the update, just in time!

    That's not good because I am one second slower since that update :-/

    Andrea Lojelo
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    Re: Zandvoort WIP

    Post by Andrea Lojelo on Fri Jan 20, 2012 12:24 pm

    Hi Martin, since I was surprised about you remark I did some comparison:



    First of all you are just 0,567 from your best rank time.
    The most of the guys got pretty close to their best time in the rank, and we had even one that improved. This is just in few attempts, since the official qualification was just 15 minutes. Sometimes isn't easy to deliver at your very best under pressure.
    Obviously times during the race were higher, since we needed to carry on a lot of fuel. Mario got there a remarkable 1m31.995. Depending to the pit strategy, we had times from 0,333 to 1 second slower than the qualification times.

    In the new version of the track, Gek simply renamed some wrongly named sectors, and group some of them together to improve performances. He worked a lot to improve some mappings and used a different shader. He did something else with shadows, but those are not effecting your driving. So no real changes on the 3d. The two versions are 100% compatible and old times on the rank should be still valid.


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    Martin Slezak
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    Re: Zandvoort WIP

    Post by Martin Slezak on Fri Jan 20, 2012 1:54 pm

    Andrea thank you very much for your explanation. No it is crystal clear.

    Antonio Lallo
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    Re: Zandvoort WIP

    Post by Antonio Lallo on Sat Jan 21, 2012 5:00 pm

    Fulvio, non sò se è un problema del mio replay, ma dopo la gara vado per vederlo ma le visuali Tv non sono utilizzabili: non inquadrano mai la macchina. Ripeto, non ho provato live come vanno, nel caso vadano come non detto.

    Sergio Marques
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    Re: Zandvoort WIP

    Post by Sergio Marques on Tue Jan 31, 2012 1:59 pm

    Is it possible to add a few more cameras to this track by the development team?
    I try to do it with with KofLite, but there's no Kof file to load.


    Last edited by Sergio Marques on Fri Feb 10, 2012 12:23 pm; edited 1 time in total

    Andrea Lojelo
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    Re: Zandvoort WIP

    Post by Andrea Lojelo on Fri Feb 10, 2012 1:32 am

    By mistake we added a wrong cameras file in the new package.

    Here is the correct cameras.nkc2

    Code:

    [HEADER]
    VERSION=1
    COUNT=15

    [CAMERA0]
    POSITION=234.230667,13.007110,10.316335
    HEADING=0.139172,0.003491,0.990262
    FOV=30.000000
    MAXFOV=40.000000
    MINFOV=20.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=1
    NAME=NCAMERA0
    [CAMERA1]
    POSITION=249.801575,15.770845,347.468140
    HEADING=0.006963,-0.073238,-0.997290
    FOV=30.000000
    MAXFOV=45.000000
    MINFOV=30.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=3
    NAME=NCAMERA1
    [CAMERA2]
    POSITION=139.308792,34.782223,299.902405
    HEADING=0.833883,-0.487860,-0.258131
    FOV=30.000000
    MAXFOV=45.000000
    MINFOV=30.000000
    MAXDIST=150.000000
    FIXED=0
    TAG=3
    NAME=NCAMERA2
    [CAMERA3]
    POSITION=138.316422,6.591538,-26.798674
    HEADING=0.962645,-0.125333,-0.240013
    FOV=30.000000
    MAXFOV=30.000000
    MINFOV=10.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=4
    NAME=NCAMERA3
    [CAMERA4]
    POSITION=231.550934,4.862341,-106.959892
    HEADING=-0.668931,-0.024432,0.742923
    FOV=30.000000
    MAXFOV=45.000000
    MINFOV=25.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=6
    NAME=NCAMERA4
    [CAMERA5]
    POSITION=55.271393,11.531742,-31.100998
    HEADING=0.732282,-0.062791,-0.678101
    FOV=30.000000
    MAXFOV=35.000000
    MINFOV=20.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=7
    NAME=NCAMERA5
    [CAMERA6]
    POSITION=-187.027206,10.678455,24.143496
    HEADING=-0.135254,-0.377840,0.915938
    FOV=30.000000
    MAXFOV=35.000000
    MINFOV=20.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=8
    NAME=NCAMERA6
    [CAMERA7]
    POSITION=-528.534851,15.505383,216.238678
    HEADING=0.739110,-0.309017,-0.598519
    FOV=30.000000
    MAXFOV=40.000000
    MINFOV=20.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=12
    NAME=NCAMERA7
    [CAMERA8]
    POSITION=-499.488007,8.827985,-203.660324
    HEADING=-0.211278,-0.020942,0.977202
    FOV=30.000000
    MAXFOV=30.000000
    MINFOV=20.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=12
    NAME=NCAMERA8
    [CAMERA9]
    POSITION=-270.030304,8.086349,-111.549400
    HEADING=-0.886599,-0.052336,-0.459569
    FOV=30.000000
    MAXFOV=30.000000
    MINFOV=25.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=14
    NAME=NCAMERA9
    [CAMERA10]
    POSITION=-501.680206,9.028740,56.716599
    HEADING=0.758808,-0.034899,-0.650379
    FOV=30.000000
    MAXFOV=30.000000
    MINFOV=25.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=15
    NAME=NCAMERA10
    [CAMERA11]
    POSITION=-195.346497,8.722387,13.591036
    HEADING=-0.942527,-0.038388,0.331917
    FOV=30.000000
    MAXFOV=30.000000
    MINFOV=20.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=16
    NAME=NCAMERA11
    [CAMERA12]
    POSITION=56.676880,14.414581,-259.298370
    HEADING=-0.612177,-0.048850,0.789211
    FOV=30.000000
    MAXFOV=30.000000
    MINFOV=20.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=16
    NAME=NCAMERA12
    [CAMERA13]
    POSITION=112.515160,9.541684,-563.469727
    HEADING=-0.825948,-0.052336,0.561312
    FOV=30.000000
    MAXFOV=30.000000
    MINFOV=25.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=22
    NAME=NCAMERA13
    [CAMERA14]
    POSITION=243.917007,4.965343,-214.498184
    HEADING=0.076716,-0.010472,-0.996998
    FOV=30.000000
    MAXFOV=30.000000
    MINFOV=25.000000
    MAXDIST=100000.000000
    FIXED=0
    TAG=22
    NAME=NCAMERA14


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    Sergio Marques
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    Re: Zandvoort WIP

    Post by Sergio Marques on Fri Feb 10, 2012 12:22 pm

    Thanks Andrea, still on time for making a movie of the F3 Masters Races.

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