[how to] make/add car mod to nkp
- Posts : 17
Join date : 2011-02-20
- Post n°1
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°2
As I said before we will no publish the tools we have built, because are not user friendly, and require too much in depth knowledge of what is going on that would be useless for everyone. Building a good car physics, will require a lot of patience, study a lot, attention to details, crosschecks, good data...
It's easy to add few more HP to a car, or add a more grip or new wings, not that easy to model a new suspension and to make it working as the real counterpart.
If you want to work on physics, there is a lot that will keep you busy for a while, just looking for data and understanding how a suspension, aerodynamics...works, before you can actually work on it.
At that time AC will be out, I guess. Better to do it properly with good tools.
Just to give you an idea, it took us 8 months to get the Gallardo to the current stage, and we've been lucky to find good data for almost everything we needed.