I'm trying to find a clue on the following problem. I'm trying to convert a track with some particular materials defined with multiple layers of textures.
This is something different, at least I assume, from a multimaterial object, not supported in netKarPRO. In this case the material is one only, but with more than one texture layer.
You cans see the material definition inside 3DSimed:
![Multilayered textures 28wnj36](https://2img.net/h/oi51.tinypic.com/28wnj36.jpg)
Take note of the 4 different diffuse textures and the combining mode in the shader definition.
When I convert it in 3DSMax, despite of the method used, I find the material with only the first diffuse layer defined.
So my problems:
Are these materials supported in netKarPro?
How can I define it in 3DS MAX (or directly kofLite) to be able to use it in netKar? It woul be better in 3DSMax, because probably I'll need also some texture coordinates adjustment.
I'm studying the problem, but if someone knows already the solution I'll be very graceful indeed, my head is already smoking since 2 days!
Thank You for your help!
Marco
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