I don't care about 8:3 texture names, I just want to have a better quality. Thank you.
3 posters
Textures with good quality
René Lorig- Driver
- Posts : 297
Join date : 2010-04-22
Age : 30
Location : Braunschweig, Germany
- Post n°1
Textures with good quality
I only have one question: Are there other ways to have textures with good quality (3DSimEd makes them bad)? Note: Gerard's method seems to work only sometimes or only with small tracks.
I don't care about 8:3 texture names, I just want to have a better quality. Thank you.
I don't care about 8:3 texture names, I just want to have a better quality. Thank you.
M Carey- Driver
- Posts : 1076
Join date : 2010-04-20
- Post n°2
Re: Textures with good quality
I dunno. AutumnRing converted with Gerard's method, maybe the format it's converted from is what causes it to crash (rF seems ok)?
René Lorig- Driver
- Posts : 297
Join date : 2010-04-22
Age : 30
Location : Braunschweig, Germany
- Post n°3
Re: Textures with good quality
I tried to convert an rFactor Track and it didn't work. ![Sad](https://2img.net/i/fa/i/smiles/icon_sad.gif)
![Sad](https://2img.net/i/fa/i/smiles/icon_sad.gif)
M Carey- Driver
- Posts : 1076
Join date : 2010-04-20
- Post n°4
Re: Textures with good quality
Hmm... so much for my theory then
Sorry I've no idea.
![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png)
Gary Levy- Driver
- Posts : 90
Join date : 2010-11-14
Age : 52
Location : Dorset, England
- Post n°5
Re: Textures with good quality
If the track is large or very detailed then I find Gerards method produces a very large, difficult to work with file.
So, what I do in this case is, use the other method outlined by Albert, but also export the textures as in Gerards, so you then have a set of "good" textures for the track that you can swap manually for any that have been badly corrupted (usually ones with lots of alpha).
Sure the texture names are different, but it's not usually too hard to work out what goes where.
Hope this helps.![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
So, what I do in this case is, use the other method outlined by Albert, but also export the textures as in Gerards, so you then have a set of "good" textures for the track that you can swap manually for any that have been badly corrupted (usually ones with lots of alpha).
Sure the texture names are different, but it's not usually too hard to work out what goes where.
Hope this helps.
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
René Lorig- Driver
- Posts : 297
Join date : 2010-04-22
Age : 30
Location : Braunschweig, Germany
- Post n°6
Re: Textures with good quality
Yes, thanks I did exactly that yesterday and it worked. My Problem now is, that my ASE-File is 95 MB big and KOFLite hangs up on loading it.
Gary Levy- Driver
- Posts : 90
Join date : 2010-11-14
Age : 52
Location : Dorset, England
- Post n°7
Re: Textures with good quality
René Lorig wrote:Yes, thanks I did exactly that yesterday and it worked. My Problem now is, that my ASE-File is 95 MB big and KOFLite hangs up on loading it.
Yes,this is a problem that, unfortunately,seems impossible to solve
![Sad](https://2img.net/i/fa/i/smiles/icon_sad.gif)
I recently tried to convert Abu Dhabi , when I started to detach the objects by ID, the file size went up to over 200mb, just not workable, I had to abandon it.
I'm afraid the only solution seems to be, pick a more suitable track :/
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