Radiator Springs Racing

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Online Sim Racing netKar PRO


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paul thomas
Olivier Boissel
M Carey
Wally Masterson
René Lorig
Ruben Grueira
Fernando Zart
Sergio Marques
Martin Hussey
M Waechter
Clive Melbourne
Cédric Lagneau
Lars Scheving
Gary Munson
Stuart Whitehead
Piers Structures
Juan-garcia
andi goodwin
MikaRaymond
henrizio
Christian Grzybofski
giancarlo graziano
Andrea Lojelo
facu88
Victor Villanueva
Jeff Paul
30 posters

    1.3 Final

    Jeff Paul
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    Post by Jeff Paul Fri Sep 09, 2011 5:26 pm

    I just lost my favourite racing sim. Crying or Very sad



    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: InvalidArgument=Value of '61' is not valid for 'SelectedIndex'.
    Parameter name: SelectedIndex
    at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
    at netKar_PRO_NT.OfflineTestSelectTrack.init()
    at netKar_PRO_NT.Form1.setActivePanel(NKPPanel uc)
    at netKar_PRO_NT.OfflineTestSelectCar.butOk_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Victor Villanueva
    Victor Villanueva
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    Post by Victor Villanueva Fri Sep 09, 2011 5:33 pm

    I just only try online with a new driver name and not see problem. Only who crash in a guardrail and go direct to boxes. ??? It's a server config?
    I will put mi licenced name now and will look about it.

    P/S: What folders I need to conserverd to the old version? I was backup all netkar-pro folder but here are replays who I think are not necesary to use with the new version.


    Last edited by Victor Villanueva on Fri Sep 09, 2011 5:35 pm; edited 1 time in total
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    facu88
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    Post by facu88 Fri Sep 09, 2011 5:34 pm

    I have the same problem, but only offline. multiplayer run ok
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Sep 09, 2011 5:37 pm

    known issue with known solution
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    facu88
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    Post by facu88 Fri Sep 09, 2011 5:42 pm

    Andrea Lojelo wrote:known issue with known solution

    yes! it's true. thanks!
    giancarlo graziano
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    Post by giancarlo graziano Fri Sep 09, 2011 5:45 pm

    Victor Villanueva wrote:I just only try online with a new driver name and not see problem. Only who crash in a guardrail and go direct to boxes. ??? It's a server config?
    I will put mi licenced name now and will look about it.

    P/S: What folders I need to conserverd to the old version? I was backup all netkar-pro folder but here are replays who I think are not necesary to use with the new version.
    NEW VERSION only need the folder licence/ driver in document
    ..all the add on track and sckin in a main folder...
    REMEMBER TO NOT OVERWRITE THE 5 ORIGINAL TRACK..

    replay don t need ..and I think don t work enywere.....

    Jeff Paul
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    Post by Jeff Paul Fri Sep 09, 2011 5:47 pm

    ah o.k. Well I haven't added any of the add on tracks yet. Ah well. I guess it's just a multiplayer for now.
    Christian Grzybofski
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    Post by Christian Grzybofski Fri Sep 09, 2011 5:50 pm

    I have a problem...with these cars:abarth/1800/1600 i cant race,when i go offline or online with these cars i see only blue sky,the screen is shaking and i hear the car that turns off and on all the time...
    Christian Grzybofski
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    Post by Christian Grzybofski Fri Sep 09, 2011 6:02 pm

    1.3 Final Nkscr_10
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Sep 09, 2011 6:10 pm

    have you done a nice and clean installation?
    Christian Grzybofski
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    Post by Christian Grzybofski Fri Sep 09, 2011 6:11 pm

    Yes,i first uninstalled nkpro beta and all files and then install the new one..All cars working well except these 3..
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Sep 09, 2011 6:19 pm

    and the document\netkar pro folder? deleted (after a backup)?
    Christian Grzybofski
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    Post by Christian Grzybofski Fri Sep 09, 2011 6:20 pm

    Of course,i followed your instructions!
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    henrizio
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    Post by henrizio Fri Sep 09, 2011 6:23 pm

    Tomas Torasen wrote:But now when I tried the new netKar I'm not sure if it's me being used to iRacing physics or just for my taste I dont feel the improvement from the last version of netKar.. I do feel a difference.. but it feels numbed down, not more detailed FFB as mentioned by beta testers..
    But as I said, it can be really confusing going between different sims and this might very well be what makes it hard for me to appreciate and understand it.

    For me it would be very interesting to hear from betatesters in what way they feel the physics and FFB feeling have improved.. more detailed explanation exactly where it is improved..

    This is quote from incoming thread.

    Same kind of feeling here. I don't have the good old feeling that was promised. FFB doesn't feel any different from previous version. Rolling Eyes
    Jeff Paul
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    Post by Jeff Paul Fri Sep 09, 2011 6:34 pm

    henrizio wrote:
    Tomas Torasen wrote:But now when I tried the new netKar I'm not sure if it's me being used to iRacing physics or just for my taste I dont feel the improvement from the last version of netKar.. I do feel a difference.. but it feels numbed down, not more detailed FFB as mentioned by beta testers..
    But as I said, it can be really confusing going between different sims and this might very well be what makes it hard for me to appreciate and understand it.

    For me it would be very interesting to hear from betatesters in what way they feel the physics and FFB feeling have improved.. more detailed explanation exactly where it is improved..

    This is quote from incoming thread.

    Same kind of feeling here. I don't have the good old feeling that was promised. FFB doesn't feel any different from previous version. Rolling Eyes





    personal preference I guess. The FFB on the star mazda feels numb for me but no numb feeling on any of the cars on netkar. Neutral
    Jeff Paul
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    Post by Jeff Paul Fri Sep 09, 2011 6:37 pm

    so some are able to use offline and some arent'?
    MikaRaymond
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    Post by MikaRaymond Fri Sep 09, 2011 6:39 pm

    guys, there is less FF gain in the car setup. head over to "view" and increase it to your previous values.
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    henrizio
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    Post by henrizio Fri Sep 09, 2011 6:46 pm

    Jeff Paul wrote:personal preference I guess. The FFB on the star mazda feels numb for me but no numb feeling on any of the cars on netkar. Neutral

    It's not personal preference. Netkar FFB was better in v1.2 and older versions. KS2 was first car with this new type of FFB and now it's in all cars. Andrea promised changes, but I can't notice any.
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    andi goodwin
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    Post by andi goodwin Fri Sep 09, 2011 7:13 pm

    henrizio wrote:
    Jeff Paul wrote:personal preference I guess. The FFB on the star mazda feels numb for me but no numb feeling on any of the cars on netkar. Neutral

    It's not personal preference. Netkar FFB was better in v1.2 and older versions. KS2 was first car with this new type of FFB and now it's in all cars. Andrea promised changes, but I can't notice any.


    we always need to remember that FFB is a matter of taste and also it is never a true representation of how a steering wheel react on a car .
    So we will always be at some trade off in some way , as long as the car in soe way communicates drift and slide and snap , you can learn to accept that this is the sign and then correct it, other than that its just preference how we like the power of the FFB , until there is some way of creating "REAL" FFB in a game there will always be a trade off




    Andi
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Sep 09, 2011 7:29 pm

    henrizio wrote:
    Tomas Torasen wrote:But now when I tried the new netKar I'm not sure if it's me being used to iRacing physics or just for my taste I dont feel the improvement from the last version of netKar.. I do feel a difference.. but it feels numbed down, not more detailed FFB as mentioned by beta testers..
    But as I said, it can be really confusing going between different sims and this might very well be what makes it hard for me to appreciate and understand it.

    For me it would be very interesting to hear from betatesters in what way they feel the physics and FFB feeling have improved.. more detailed explanation exactly where it is improved..

    This is quote from incoming thread.

    Same kind of feeling here. I don't have the good old feeling that was promised. FFB doesn't feel any different from previous version. Rolling Eyes
    me promising? nah. It was just my personal feedback on the version we were trying. I feel the car much more than before now. Maybe it's just because we spend too much time driving those cars, therefore it's easier to spot even tiny differences. Anyway this was the same feeling the most of the testers had immediately after trying the first package. I can feel much more when the tire is on its limit, and adjust the steering angle accordingly.

    From the other side, in the release notes, that we saw only yesterday, is written:
    -Improved tyre model slip model
    -Improved differential math model (not sure if this is relevant or not, but I guess so)

    I heard from Stefano even some other small changes not mentioned in the release notes. At the end of the day it's all about feeling.

    Maybe it depends even on the ffb settings you use, and the kind of wheel you use.
    I'm pretty happy about it, honestly. I apologize if my words have been misleading. I hope that for others can have my same feeling.


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    Post by Juan-garcia Fri Sep 09, 2011 7:51 pm

    hi guys is there a possibility to remove the fva time laps poping into the screen?
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    henrizio
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    Post by henrizio Fri Sep 09, 2011 7:56 pm

    Andrea Lojelo wrote:Maybe it depends even on the ffb settings you use, and the kind of wheel you use.
    I'm pretty happy about it, honestly. I apologize if my words have been misleading. I hope that for others can have my same feeling.

    I got G25 and my settings in profiler are overall strengt 103% rest 0%. In game I use 0.500-0.700 rest 0. Maybe there is something wrong in .ini files? What is the FFB difference from 1.2 to 1.3?

    Still got v1.2 in my system and there F2000 FFB feels great. Like I said before KS2 never had grip details in FFB. I can feel just bigger bumps and kerbs. This is like if colours would change from 32bit to TGA. Rolling Eyes
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    Post by Piers Structures Fri Sep 09, 2011 7:59 pm

    Does the new version work with NKRank? And will the rank times be reset to account for changes in the model?
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Sep 09, 2011 8:02 pm

    I asked Jaap and he said:
    "Yes, I think we should reset the times to make sure they are comparible."
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    Post by Stuart Whitehead Fri Sep 09, 2011 8:07 pm

    Gotta say, I'm really liking the 1.3 final guys, but I have to agree with others..the FFB is pretty numb now. Feels like there's a load more damping built in than before. It's nowhere near as detailed as it was.

    Looking forward to testing the online later Smile


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