Radiator Springs Racing

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Online Sim Racing netKar PRO


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Pomass
Salvatore Liotti
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vilivili
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    RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO

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    Varazdat Markosyn
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    Post by Varazdat Markosyn Tue Mar 27, 2012 11:47 am

    please tell me how to install this mod.
    Andrea Lojelo
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    Post by Andrea Lojelo Tue Mar 27, 2012 11:47 am

    Andrea Lojelo wrote:The package must be installed in the {nkpro installation folder}\cars
    Gianluca Bonifacio
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    Post by Gianluca Bonifacio Tue Mar 27, 2012 12:05 pm

    Marco Calesella wrote:Ma quello che sto dicendo io (e penso anche Max) è proprio quello: di una macchina così nella realtà ne troveresti tante sulle rotonde....
    La cosa che mi mette più dubbi è questo senso di "instabilità", grandi trasferimenti di massa che me la fanno sembrare decisamente poco "agile" e poco precisa. Questa, al contrario della 458, quando parte in un pendolo od in un traverso non al prendi più. Io questo da una GT di quel genere non me lo sarei aspettato e sicuramente al 458 di FVA non è così. la cosa in comune che hanno le due macchine è sicuramente quella tendenza al sottosterzo sotto acceleratore, ma a mio avviso quello non è il problema, evidentemente è così ed infatti basta semplicemente guidarla come dice Aris.
    Come dicevo bisognerà cambiare l'approccio, ma la 458 l'avevo subito "interpretata" in quel modo già prima che Aris dicesse quelle cose, questa non mi ci "raccapezzolo" Very Happy pur avendoci passato tutta la sera. Comunque non voglio insistere, sono uno dei pochi a pensarla così.
    sai perchè non è così la 458 di FVA?! perchè è la riproduzione della Challenge che pesa un pò meno (poco in verità) della GVB, ma monta molle decisamente più rigide.. ecco perchè la 458 è un pò più precisa e meno ballerina...
    non è questione di "pensarla così", è che se mettessimo delle molle più rigide a questa stessa macchina, avremmo esattamente quello che tu ti aspettavi sin dall'inzio... Very Happy
    Marco Calesella
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    Post by Marco Calesella Tue Mar 27, 2012 12:11 pm

    Marco Calesella wrote:..... pur considerando che la 458 sia la versione Challenge con le slick.

    Infatti, come vedi ne sono ben conscio.

    Mettiamola così: me la sarei aspettata più vicina alla 458 di FVA che alla Vintage Replica di netKar Pro. Forse un po' per eccesso, ma così spero di rendere meglio il mio pensiero.

    Gianluca Bonifacio wrote:..... è che se mettessimo delle molle più rigide a questa stessa macchina, avremmo esattamente quello che tu ti aspettavi sin dall'inzio... Very Happy

    Allora voto subito per aggiungere in futuro su netKar Pro anche una versione Challenge della Gallardo Smile))
    Gianluca Bonifacio
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    Post by Gianluca Bonifacio Tue Mar 27, 2012 12:25 pm

    mi pare che il setup di default abbia i dampers un pò più morbidi rispetto a quello che le "regolette" dicono... prova a metterli vicini ai classici 30-40-50-70% per vedere se la senti un pò meglio... Wink non aspettarti la 458 però... Razz
    RobertoFaggioni
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    Post by RobertoFaggioni Tue Mar 27, 2012 1:36 pm

    Gianluca Bonifacio wrote:1300 e passa kg, sospensioni stradali, gomme stradali... se Lamborghini metteva in commercio un'auto da guidare sempre di traverso il 99% degli acquirenti la lasciava a pezzi alla prima rotonda.. Very Happy tu pensa che io gli avrei dato anche più barra davanti, ma i numeri corretti sono quelli del setup di default... Razz

    pur essendo un'auto diversa dalla 458, può valere quello detto da Aris riferito alla Ferrari: "Si cerca di frenare a ruote dritte e poi inserire la macchina a spigolo, un po' di pazienza fino all'apice e poi tutto giù controllando il sovrasterzo. Il trucco è tutto li, non andate sul gas subito dopo aver inserito la macchina ma aspettate un attimo per vedere l'uscita e poi accelerare. Sui vari tornantini si possono fare certi traversi molto divertenti."

    EDIT: per evidenziare ulteriormente il fatto che la 458 e la GVB ti sembrano così diverse, pensa alla F1600 e alla F1800... in teoria sono uguali se non per il motore e le gomme, in pratica sono due auto che non si assomigliano neanche... Smile

    Qualche giro per prendere esperienza e feeling di guida penso siano necessari, Bello l'audio sopratutto a bassi giri, e bella anche la grafica.
    2 "nei" per me:

    1- e' la trasparenza del lunotto anteriore e finestrino laterale, che opacizzano troppo la grafica (ho sempre preferito la trasparenza in tutti i sim)
    2 - la presentazione dell'auto nel menu ti "spiazza"; bella immagine ma mi aspettavo la vettura presentata come le altre senza uno stacco cosi' eccessivo.
    Non sono assolutamente critiche al vostro mega lavoro svolto, anzi sono solo miei pensieri.
    Grazie ancora per il divertimento che date a tutti e grazie del vostro tempo dedicato a tutti noi.
    Simon Bevcic-batina
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    Post by Simon Bevcic-batina Tue Mar 27, 2012 1:41 pm

    nei simulatori si va subito al limite con tutte le macchine ,nella realta ,girando per la prima volta con la lambo normale su "prato" ,non credo che qualcuno adrebbe piu di 100 al ora,anche sul retilineo!! Cool,
    con 5milla km alle spalle,comincerai a sentirla tua Very Happy
    giancarlo graziano
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    Post by giancarlo graziano Tue Mar 27, 2012 1:50 pm

    Marco e max...nelle varie settimane di test fatte , all inizio anchio ho avuto un imbarazzo su come portarla a spasso....nn breve
    ma ti assicuro che con un po di prove e test e adattamento frenata (moltooo importante) , si riesce a capire come si comporta, e una macchina potentissima quindi nelle rotonde nn potresti mai affondare il gas come facciamo noi , questa macchina e una tigre e ma bisogna trattarla come un gatto siamese...docilmente ...

    I test fatti ci hanno portato a questo risultato con l aiuto di marteen e altri che lhanno guidata realmente su circuiti
    lui e molto soddisfatto della vicinanza alla realta....e se lo vedi guidre te ne accorgi ...es. https://www.youtube.com/watch?v=uf_1XKj0VhA
    questo video e dedicato interamente alle sue evoluzioni e se ti passo il replay....ti vedi una 40 di lappi da urlo....

    un piccolo consiglio...
    e facile perderla in accellerazione
    accarezza i pedali e cerca di capire come gioca l inserimento in curva, e nn frenare in curva.....
    la frenata e lunghissima
    io a prato il full gas lo uso solo sul rettilineo ...in piena 5ta...o 6 quando ci arrivo...

    Roberto F. se intendi la UI cioe la foto nel menu...
    abbi pazienza vedrai usciranno molte alternative...
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    Post by Max Caputi Tue Mar 27, 2012 2:25 pm

    giancarlo graziano wrote:Marco e max...

    I test fatti ci hanno portato a questo risultato con l aiuto di marteen e altri che lhanno guidata realmente su circuiti
    lui e molto soddisfatto della vicinanza alla realta....e se lo vedi guidre te ne accorgi ...es. https://www.youtube.com/watch?v=uf_1XKj0VhA
    questo video e dedicato interamente alle sue evoluzioni e se ti passo il replay....ti vedi una 40 di lappi da urlo....

    un piccolo consiglio...
    e facile perderla in accellerazione

    Marteen sarà anche soddisfatto, ma io sono disposto a fare qualunque scommessa ed andare a provarla in pista insieme a lui :-))

    Scusate la mia immodestia ma un po' di auto molto potenti le ho guidate e resto della mia idea.Inoltre l'ho paragonata alla 458 perchè la versione di Valentino Balboni ha la sola trazione posteriore e non integrale.

    Non è un problema di perderla in accelerazione, come invece per altro dovrebbe essere, infatti non la perdo affatto in accelerazione è un problema di assurdo irrealistico sottosterzo e di scivolosità laterale...Nella percorrenza di alcune curve ,anche relativamente lente, non può e non deve essere così. Inoltre la vettura "galleggia" non dà il senso di grip ed aderenza alla pista ,vedi 458 ,ma anche l'Osella (auto diversa ma che porto a paragone come sensazione di grip e presenza sulla pista )

    Posso anche lavorare settimane sul set per renderla più divertente e simulativa da guidare ovvero più realistica, ma se per voi è già iperrealistica così ( e soprattutto è già realistico il set di default ) non ha alcun senso che io cerchi di convincervi del contrario. "De gustibus non disputandum est".
    giancarlo graziano
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    Post by giancarlo graziano Tue Mar 27, 2012 2:27 pm

    si certo !!! ho solo narrato le mie sensazioni...nulla piu.... Very Happy
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    Post by Simon Bevcic-batina Tue Mar 27, 2012 2:34 pm

    "original"gui flower
    nk pro-cars- gvb-ui-

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    Varazdat Markosyn
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    Post by Varazdat Markosyn Tue Mar 27, 2012 2:41 pm

    I'm sorry if someone hurt you in your own words. But ... If this car actually goes well, this is the worst sports car. she can not ride. I have a feeling that they took the physics of the Vintage and top dressed the body of Lamborghini
    Andrea Lojelo
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    Post by Andrea Lojelo Tue Mar 27, 2012 2:53 pm

    Varazdat wrote:I have a feeling that they took the physics of the Vintage and top dressed the body of Lamborghini
    You're completely wrong on this. We spent 5 or more months changing any single parameter of this car according to real life values.
    You can like it or not, and this is pretty fine to me, but please don't say things you can't demonstrate.

    You can't even imagine how many hours we spent studying and testing, comparing this car with multiple sources we had.
    We might have done mistakes somewhere, and that's fine, especially considering how we managed to get a car in nkpro.

    If you have any specific technical concern about the car, please ask. I'm willing to discuss, but if you try at least to explain why isn't right for you.
    I'm open to criticims, because I think we can improve listening to constructive comments, just as we did in the last months with experienced drivers and technical people that gave us really valuable comments helping us to discover some mistakes.


    By the way, one of our forum rules is that you use you real name surname. Please change it here.
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    Varazdat Markosyn
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    Post by Varazdat Markosyn Tue Mar 27, 2012 3:07 pm

    I have little experience of riding on some sports cars. So I can not understand why the Lamborghini at low speeds in turns puts. I think it turned out pretty slick. As it is not very well-kept road. Suspension is also quite soft. It is my opinion.
    And I think that the wheels squeal appears at those moments when they should not be. This sound is heard even when the machine is just rolling on the road at a speed of 10 km \ h
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    Post by M Waechter Tue Mar 27, 2012 3:09 pm

    @Varadzat: I think the Gvb has individual physics when you compare the details when driving through corners. I think you just talk about the general NKPro-feeling.
    The matter you talk about that many cars feel in a way the same (F1800, FTarget, Osella,...) is somehow because of the general NKPro 'style' (all cars in NkPro feel driving like a boat -except the ones with more stiff springs- not only the Gvb and Vintage cars.., but that's ok for me because the physics-behaviour is quite real at least).
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    Post by Varazdat Markosyn Tue Mar 27, 2012 3:14 pm

    Maybe you're right. I just thought that Lamborghini will be all different. I'm just a little bit disappointed. But still do not understand why she is not tenacious, and it constantly puts.

    By the way screeching from the wheels must be corrected. After all, there is no such that the machine is almost worth it, and the wheels screeching.
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    Post by Jorge Alves Tue Mar 27, 2012 3:19 pm

    People who only like to drive wings formula cars will probably not like this car cause its difficult to manage. I understand Varazdat frustation and comparison with the vintage cause this is not a formula car with wings on it ... like the vintage this is a powerfull sport car that will take more skills then just step on the gaz ...

    Its not easy to control ... it will take some time to learn ... but after some more laps on it i can say i already love it

    Its all i imagine the car will be like before you release it ... powerfull, irreverent, and very fun!

    The car was very well choosen in my opinion ... i love the fact that its a H-Shifter car and i can use it... i love it cause its not easy and demands learning and skillls ... i love it cause i have the feeling im driving the real car ... and most of all cause its a lot of fun!

    Thanks again for the amazing job RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO - Page 9 663941

    ***** (5 stars)
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    Post by RobertoFaggioni Tue Mar 27, 2012 3:19 pm

    Simon Batina wrote:"original"gui flower
    nk pro-cars- gvb-ui-

    RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO - Page 9 Guiih
    yessssssjavascript:emoticonp('RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO - Page 9 67322')
    salvato immagine con mouse destro ,rinominato il file,aggiunto nella cartella cars/Gvb/ui
    Grazieeeeeee 1000javascript:emoticonp('afro')


    Last edited by RobertoFaggioni on Tue Mar 27, 2012 3:31 pm; edited 1 time in total
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    Post by M Waechter Tue Mar 27, 2012 3:26 pm

    Varazdat Markosyn wrote:This sound is heard even when the machine is just rolling on the road at a speed of 10 km \ h


    I noticed that too -the tires squeal silently when just rolling at 'Standgas'(german)-, but that is not kind of a major bug/problem I think Wink. But beside this all (non-winged, low downforce) cars tires in NKPro squeal as early as the ones of the Gvb in corners, so that is maybe once again the general NKPro 'style'/behaviour, not a problem of the Gvb port.
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    Post by Gianluca Bonifacio Tue Mar 27, 2012 3:42 pm

    i think you expected to drive a car much stiffer and more precise, and this you took in "counterattack" (contropiede se google lo avesse tradotto sbagliato RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO - Page 9 11976 )...

    values ​​of the springs are right, but even if they were not, are suitable values ​​for that type of car (+/- 2.0/2.2hz)..
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    Post by Andrea Lojelo Tue Mar 27, 2012 3:48 pm

    Suspension stiffness is using the correct values (I'm sure about it because I got specifications for that). You can easily see that the values in Hz are typical for a road sport car?

    You have an higher number in Hz only in cars set specifically to drive on track. This is the case for example for the 458 challange, since it's a racing car (not a road car like this).
    If you will use in normal roads a car with stiffer suspensions will be a terrible experience for the driver.

    You need to know also, that in nk there is a simplified physics at low speed, that's why you have this problem at 10km/h.
    Furthermore, there is no possibility to have distinction from lateral and longitudinal grip (or at least we haven't found a way to change it). This is one of the majour issue we had in our development, since despite we wanted to have a lower grip to have less traction, we couldn't lower the grip too much otherwise we would have a car that can't stay on the road.
    At the end, due to this limitations we had to choose a right compromise. To do that, we tried many different options, and Maarten, that is a driving instructor, and is driving the very same car model daily in real life on track, felt that this way feels right. I honestly trust him 100%. I doubt the most of you have ever driven this car to its limit on track.
    I actually drove it myself few years back and I was blown away by it. But for sure I haven't ever driven it anywhere close to it's limit, just as I (try) to do in nk. As Simon said on a sim is difficult to understand the speed you're carring on on a corner. Try to see your speed at T1 at prato, and then tell me if you will ever dare to drive the car at the same speed the first day you try it.

    This is a road car, with not so much downforce. It rely only on the mechanical grip of the tyres and few kg of downforce from it's shape and the diffuser. Being a street car with road tyres the available grip isn't very much compared to slick tyres with softer compounds genarally used on track.

    We tried this car with slick tyres and stiffer suspensions, and it was much more easy to drive.

    My suggestion is simple: spend a bit more time on the track, use the car in a different way. Brake more, push the car into the corners. You will see that instead of having undesteer (that is the normal behaviour for this car, if you will read more about this car), you can induce some nice oversteer into the corner. And that's a lot of fun! This is exactly what Aris said when people complained for the excessive understeer of the 458, and is valid even more for the gallardo.
    Try to see how the fast drivers use this car. It's just a very different driving approach from a winged car.
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    Post by Varazdat Markosyn Tue Mar 27, 2012 3:50 pm

    My favorite car in the simulator Vintage))) But in reality, powerful cars much easier to manage. Last summer I was able to ride in a Ferrari 578. And before I could try the Subaru (500 hp), Porsche, Mercedes sl500amg. So I understand about how this class of car travel. They are much stiffer and more accurate to use. That's why I thought that Lamborghini was very tenacious and she does not keep bad asphalt canvas. although I understand how difficult it was to do even this is now. And grateful for that.
    Open-wheel car for me is not my favorite. Although, I believe that in this simulation they are made better than others.
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    Post by Varazdat Markosyn Tue Mar 27, 2012 3:57 pm

    Andrea Lojelo wrote:Try to see how the fast drivers use this car. It's just a very different driving approach from a winged car.

    Of course I will continue to ride on it. Hopefully in the Asset Corsa will have more opportunities to make more accurate physics and will be less of a problem for those who would do MODDING.
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    Post by Raúl Expósito Tue Mar 27, 2012 4:02 pm

    Simon Batina wrote:"original"gui flower
    nk pro-cars- gvb-ui-

    RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO - Page 9 Guiih

    good!
    Andrea Lojelo
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    RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO - Page 9 Empty Re: RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO

    Post by Andrea Lojelo Tue Mar 27, 2012 4:03 pm

    We are actually really looking forward to AC. There finally we will have an official development tool, and (hopefully) some nice guide on how to do things.

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    RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO - Page 9 Empty Re: RSR Gallardo Valentino Balboni: the first add-on car for netKar PRO

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