That's one of the reasons why nKPro is unbeatable in many domains!
"Long life to nKPro!"
M Waechter wrote:Stuart Whitehead wrote:M Waechter wrote:
In some cases 25$ just for one new track is hillarious... .
In no case are any tracks $25
Tracks are maximum of $14.99 and quite frankly they are worth every penny. I would happily pay that (the price of three pints of beer!) for laser scanned tracks with the quality of textures iRacing have if they were available for netKar Pro
As M Carey said some of them are indeed such expensive (25$).
Nevertheless I have to admit I joned IRacing two days ago though I don't really have the money to buy that much of additional content..., but at least I just had to try this sim also, I could not resist to test it out ... .
I subscribed for one year (I chose the package were the FW31 + two additional tracks are still included).
-So, if someone would like add me as a there so called 'friend' be welcome to do so, because so far I have no 'firiends' there.
I did three races in the Mazda Roadster so far -went out not too bad... . It is quite fun, because with the sim it turns always out in close battles (for the fixed setup races).
But what I miss there is the feeling of common racing, 'cause there is no liga or something similar like here at Radiators Springs -I miss a bit this common 'liga-feeling' there.
Mainly in iRacing you are drivng quite 'all alone' just against thousands of other people.. .
But it is also ok anyway, because the driving is great (it feels maybe a bit more real than NKPro). Cars look really great and are all fine detailed and sharp (realistic), tracks are well done: nice sharp textures no such sort of 'unrealistic' effect-stuff of any kind.., sunshine in the cockpit and so on . Overall it might be also a bit less frustrating, because the cars are a bit more reliable and controlable, but I don't know if the physics are better in absolutely any situation:
I guess when it comes to losing a F1 car on a curb (like Mika Hakkinen 1999, Lewis Hamilton 2009 in Monza or Mark Webber in the rain of the Korea-race) when on throttle then maybe NKPro does a better job... .
Steve Crawnshaw wrote:Here's a helpful tip about iracing. If you start to go into a spin, turn INTO the spin the straighten out the wheel really quick. That will save it. Weird hey?
Steve Crawnshaw wrote:
Here's a helpful tip about iracing. If you start to go into a spin, turn INTO the spin the straighten out the wheel really quick. That will save it. Weird hey?
Stuart Whitehead wrote:Tracks are maximum of $14.99 and quite frankly they are worth every penny. I would happily pay that (the price of three pints of beer!) for laser scanned tracks with the quality of textures iRacing have if they were available for netKar Pro
That sounds awful to me That's a games console + whatever titles you want, or a racing wheel + whatever sim' you choose (obviously other than iR). iRacing ask for some of the hostility when they're claiming to be best. It may well be in the future, but it isn't there yet. I just find it sad that nKPro isn't sustainable, and all the other big names who used to make half-decent games now put out arcadey crap. It looks like in the not too distant future I'm gonna be priced out of my hobby, then they'll be no distraction from the mind numbing reality that's everyday lifeStuart Whitehead wrote:The 42p a day iRacing has cost me for 20 months subs and all the road content (and I did it the expensive way- 3 monthly subs and never more than 3 bits of content at a time) still represents excellent value for the quality of service they provide as well though.
M Carey wrote: iRacing ask for some of the hostility when they're claiming to be best. It may well be in the future, but it isn't there yet
M Carey wrote: I just find it sad that nKPro isn't sustainable, and all the other big names who used to make half-decent games now put out arcadey crap. It looks like in the not too distant future I'm gonna be priced out of my hobby
I'm sure I've seen you say the cars feel better in nKPro? I guess it depends on what you really find important.Stuart Whitehead wrote:Is it not? Please point me in the direction of the sim that provides the quality of content, the 24/7 full servers and the complete online racing environment that's better than iRacing's then. The only other sim that has physics worth talking about is nKPro and I have that.
I wouldn't pay for a subscription, unless all content was included.Stuart Whitehead wrote:If the theoretical netKar Pro 2 decided to have some sort of subscription based model to fund it and would guarantee regular updates and content for,lets say, 1/3 of what iRacing costs would you not be interested?
Has Ron ever revealed how much he has spent on iR?Stuart Whitehead wrote:The problem here is not the so called high pricing of iRacing (always makes me laugh that one... I'm unemployed yet have no problem finding less than 50p per day to fund my hobby) It's the small sim racing community that want everything for free.
3? The Abarth, the KS2, the Osella and the vintage. Also it depends if you include stuff like the singtel single seater (F1), which I've seen the videos of you enjoying around Spa, and you needed a license to do so. Also what about the track editor? There's a lot of talent in the community, none of whom can work with LFS or iRacing.Stuart Whitehead wrote:By the time the, Shelby (?) Osella and hillclimb track are out it will be nearly 4 years since netKar Pro launched. In that time we will have had 2 new (official) tracks, 3 new cars, still have horribly unpredictable netcode and still have rubbish server controls. Hardly a lot of progress in nearly 4 years is it?
M Carey wrote:Isn't it based on NR2003 though?
Dunno if it's still true, but I remember reading someone discovered it was 90 something % the same.iRacing.com wrote:We used the NR2003 code as a starting point, taking advantage of its greatest strengths, such as the net code, which allows full fields of drivers to race online in real time, and the replay system, which enables drivers to review their on-track performance. But every major section of the code has been substantially improved for the iRacing.com simulation, and large portions are all new.
Nice!iRacing.com wrote:iRacing Motorsport Simulations, LLC retained a law firm to protect its copyrights in the code base for NASCAR® 2003 computer game. After Tim Robinson, a self-proclaimed simulated racing enthusiast: (1) distributed customized applications over the Internet that automatically modified the NASCAR® 2003 game to appear to run different cars; and (2) by-passed the embedded system designed to require an original disc to be inserted in the end user's computer while running the program.
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