I'd like to get into track conversion for nK PRO but where do I start?
Tariq Gamil- Driver
- Posts : 11
Join date : 2011-02-28
Hi there. I'd like to get into track converting for nK PRO but I'm not sure where to look to start. I'd like to convert Mondello from GTL to use in nK PRO. I know KOFLite is the track importer\exporter of nK PRO but thats about all I know for track conversion so can anyone point me in the right direction where I can read a tutorial on how to do it? Thank you.
M Carey- Driver
- Posts : 1076
Join date : 2010-04-20
Hi Tariq. Converting from GTL isn't a brilliant idea (for a first conversion), as the tracks normally need a graphical overhaul. For converting, most people use 3dSimED (there's a 20 day trial period), although there are other tools. Check out this thread for an idea of what's involved. From there you'll need a copy of 3ds Max (30 day trail I think), where you'll detach, rename & remodel. From there it's into KOF where you apply shaders, transparencies, create the start gird/box/pit etc. There are many tutorials in the track development section. It isn't easy, and can be very time consuming, but also very rewarding when you're finally able to play your track in game 

Tariq Gamil- Driver
- Posts : 11
Join date : 2011-02-28
Thanks for the info. Well, starting out, I'd like to do just a pure conversion (no modification of the track). I'm willing to go with older graphics as long as I can get an accurate track layout. I am willing to work on the appearance of tracks at a later stage.
M Carey- Driver
- Posts : 1076
Join date : 2010-04-20
Well you might need to modify in some cases (as not every conversion or original model's perfect). I agree regarding accuracy, but GPL really is too old for straight conversions. Look for an rFactor conversion, that will probably be updated.
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