Radiator Springs Racing

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Online Sim Racing netKar PRO


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Andrea Lojelo
Luca "SkyGT" Naldi
Jim Michels
giancarlo graziano
M Carey
Albert McSaltens
MikaRaymond
Vaggelis
Raúl Expósito
Gary Levy
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    Considering New Monaco

    Gary Levy
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    Post by Gary Levy Mon Mar 28, 2011 6:05 pm

    Hi all, with the release of Hungaroring we now have a pretty good set of F1 tracks for the 2011 season.I'm now trying to decide which project to take on next and am considering updating Monaco.It seems to me the one we already have is :-

    a) Way too bouncy

    b) Extremely out of date

    My primary aim would be to produce a nice smooth track.With some updated eye candy as a bonus.
    I have a nice version,partially converted which I could use.What I'd like to know is, do people think this would be a worthwhile project? Or are you happy with the version we already have.
    Please let me know what you think.

    Cheers Smile
    Raúl Expósito
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    Post by Raúl Expósito Mon Mar 28, 2011 6:27 pm

    The track of monaco is the ugly mas visually and it should get improved.

    And the persons of paper meet very false.

    cheers
    Vaggelis
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    Post by Vaggelis Mon Mar 28, 2011 6:33 pm

    Go for it for sure!
    Raúl Expósito
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    Post by Raúl Expósito Mon Mar 28, 2011 6:36 pm

    photos?? Wink
    MikaRaymond
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    Post by MikaRaymond Tue Mar 29, 2011 12:26 am

    the current monaco is very average. i think it needs updating like silverstone. its very "meh" to me and deffinitely needs a makeover. check the real monaco sector 1 and the one we already have - it can be improved quite a bit. the pits could also do with some work too.

    id say start with monaco then update silverstone to the 2011 track. i think these are the only 2 which are "falling behind" compared to the rest of the tracks which are being released
    Albert McSaltens
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    Post by Albert McSaltens Tue Mar 29, 2011 12:34 am

    if you can convert from codemasters go for it. otherwise all other monacos are based on gp4 monaco so not worth it
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    Post by Albert McSaltens Tue Mar 29, 2011 12:34 am

    i already converted one from codemasters but was all textures messed... if you want it ask for it to andrea cause i did not even save it
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    Post by M Carey Tue Mar 29, 2011 1:54 am

    I can't run the current Monaco due to poor FPS so would like a new one (assuming it runs better) Smile
    Gary Levy
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    Post by Gary Levy Tue Mar 29, 2011 1:27 pm

    Interesting, I don't think I would consider a Codies track for conversion because of the way CM construct their tracks i.e all wall objects are separate "modules" with interior faces. F1 2010 suffers from poor FPS and I'm sure this is one of the reasons. The engine is constantly drawing faces that are never seen.

    At the same time I can't really see any problem converting one of the existing rFactor versions, why would it be not worth it? As far as I can see the version we already have is fine, just too bumpy, all I want to do is smooth it out and update the textures.

    Regarding FPS I just did some tests and was surprised how poorly the current Monaco runs. I was only able to get around 120 frames on my rig. I then compared this to the new version I am converting and got a steady 220-230, so hopefully a new version will be useable by all.
    giancarlo graziano
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    Post by giancarlo graziano Tue Mar 29, 2011 1:55 pm

    Go gary go!!!!!! cheers
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    Post by Jim Michels Tue Mar 29, 2011 3:02 pm

    Yes!!! Please!
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    Post by Albert McSaltens Tue Mar 29, 2011 3:18 pm

    smooth it out? if you mean bumps i dont think it should be smoothed, its monaco and street circuits have bumps, bumps are important, cause having a flat tracks is boring
    Gary Levy
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    Post by Gary Levy Tue Mar 29, 2011 3:37 pm

    I completely agree Albert. Boring is not a word I would normally ascociate with the Monaco circuit however.I'm not talking about glass smooth,(that could never be achieved anyway),if you look at this video :-
    https://www.youtube.com/results?search_query=monaco+onboard&aq=f

    you can see there are some small bumps,but generally the camera stays pretty steady.Now go and do a lap in the KS2 at netkar Monaco and I think you'll agree it's way too bumpy. You can't get any decent temperatures in the tyres and some of the corners are a joke.
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    Post by MikaRaymond Tue Mar 29, 2011 5:23 pm

    tbh i think the current monaco is poor as it doesnt correspond that well to the real track. if you look at the real-life videos and the one were currently running the only thing it has similar is the track layout which is very poor anyway. i think it needs a huge update and more time / effort put into it as its a classic track and will have a LOT of downloads.

    when i drive there i feel as though it was a rushed job. everything doesnt seem to be in proportion. the road surface is dodgy, the textures need updating and the pits are pretty much useless in a sense of being realistic. the barriers / walls need taking out too at the chicane.

    i hope theres a new version which can be converted because i think itd be pretty much a waste of time updating the one we already have. i dont know who did it origionally but thats how i feel anyway. its the same with silverstone.

    what options are there?
    Gary Levy
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    Post by Gary Levy Tue Mar 29, 2011 8:00 pm

    Unfortunately the options seem a bit limited,as Albert correctly stated all rfactor versions (including the one already in netkar) are based on the same track. This is a video of the version I'm thinking of working on :-

    http://wn.com/|rFactor|_F1_Monaco_2010__A_lap_with_Robert_Kubica

    It's either that or

    a) make one from scratch (tons of work)

    b)try Codies version (probably tons of work)

    As it is I'm already looking at having to virtually re-build parts of the track surface to get them anywhere near smooth enough for netkar. I would love to hear if anyone has any suggestions.
    Netkar deserves a decent Monaco! Very Happy
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    Post by MikaRaymond Tue Mar 29, 2011 8:13 pm

    with the way the current track is already set out itd be very hard to work on it considering how out of proportion it is. even the pit garages are on the wrong side :/ i know its not what you want to hear but i think starting from scratch would be the best solution. ive just watched the video and the track seems in a much much better state, perhaps you could work on that. how much could you improve it by? you need as much detail as you can with street circuits i guess

    its just about what you can do in the timeframe you have. ideally we'd want to be racing there for the ks2 champ.
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    Post by M Carey Tue Mar 29, 2011 11:35 pm

    MikaRaymond wrote:i dont know who did it origionally but thats how i feel anyway. its the same with silverstone.
    Jaap converted it from GPC back in '07 I think (same with Silverstone). I think we could also do with a new Montreal Smile Silverstone was Jaap's first track, then Monaco, Montreal & Spa his final release. He's the grand father of track editing in nKPro Razz
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    Post by Gary Levy Wed Mar 30, 2011 1:09 am

    OK well, I just got a nice mail from Tom Speed at WCP giving me permission to use their version (the one in the video) so that's a go if need be.I'm also downloading the rFactor Codies rip to have a look at that, though I don't hold out much hope for it.

    What would be good would be if a from scratch track surface was created that could then be blended with the current walls,buildings,trees,background etc I may try to do this myself, but it's a little bit beyond my skill with max.

    If anyone fancies a challenge who knows a bit about making tracks surfaces and wants to help then please let me know.
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    Post by Luca "SkyGT" Naldi Wed Mar 30, 2011 2:55 am

    Maybe the new NFS Shift 2 have new Monaco Smile it's perfect to convert Wink
    Riviera (Monaco)

    • Casinò Riviera

    • Monte Grande

    • Monument Loop

    • Port Boucle
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    Post by MikaRaymond Wed Mar 30, 2011 9:47 am

    SkyGT wrote:Maybe the new NFS Shift 2 have new Monaco Smile it's perfect to convert Wink
    Riviera (Monaco)

    • Casinò Riviera

    • Monte Grande

    • Monument Loop

    • Port Boucle

    doesnt look too great if you ask me.

    the rfactor one looks like the best choice / option. concentrate on working with that one and im sure the end product will be something special Wink
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    Post by Raúl Expósito Wed Apr 06, 2011 1:18 am

    rFactor track

    MikaRaymond
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    Post by MikaRaymond Wed Apr 06, 2011 1:43 am

    that looks f***ing amazing.
    giancarlo graziano
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    Post by giancarlo graziano Wed Apr 06, 2011 1:58 am

    mike I m totaly whit you.....f***ing amazing.
    Gary Levy
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    Post by Gary Levy Fri Apr 15, 2011 5:39 am

    Tricky times at Monaco!

    I'm well started on a decent conversion,I've rebuilt around 30% of the track from new nurbs lofts but turn 1 is proving to be a nightmare. The version I've chosen completely screws this turn, but it's still easier to remodel the curve and adjust objects than vise versa I think.
    Here's a quick screenie to illustrate the problem

    Considering New Monaco Turn1w

    The blue mesh and gold nurbs is the existing turn, the green curve is from a track called Monaco 90, and the red is Codemasters 2010 curve. Clearly the turn is way too steep and I'm having to remodel all in that area.....wish me luck! Very Happy
    Andrea Lojelo
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    Post by Andrea Lojelo Fri Apr 15, 2011 9:09 am

    Good luck Gary! That's really a nice challenge for you Razz
    Keep up the good work

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