laurent resende wrote:in my opinion, the most urgent thing to correct, to have it and some other experienced pilots, is blocking the simulation at full speed, it is something completely new on netKar it would be very important to find out why, I know it was running on F1 2000 and 2002 on some models, and it came from the sound and hardware accelerated processing of the sound card, personally I have a "SuppremFX2" with which I never had a problem on other video game and simulation
the simulation really blocks ? / Are there special situations when this happens or is this just in normal running also ?
I know maybe something like that when someone rejoins the server then the graphic stops for a little moment.. but it is not a big problem I think, you don't lose any control when this happens.., because the game just stops in a whole, so every physic and input parameter gladly stops at the same time I guess.
But -another thing..: in 99% the car-model of the car that rejoins the server in not loaded by my PC.. (is this normal btw. ??), so you have to cope with this blue vector-cube-thing on track. This little thing needs to be fixed in the sim. .
In normal running I never experience a blocking of the sim (but to be correct: I experience some unclean performance issues since the last update even when you're only alone on track, the graphic sometimes shortly stops at one certain -always exactly the same- point on track.. . But this is not very often.)
Other performance issues happens when on the back of the grid + v miror on -then my graphic card always struggles a bit at more heavy tracks (maybe I should try to increase the graphic-performance of the ATI 5770 a bit, trying to tune it up a bit..).
but the first mentioned slowing-down-thing, when on the back of the grid, comes around because of all the massive netcode data supplied for each car to your PC I guess.. , so if so it would be no good idea to introduce even more cars than 15 to the grid without changing the netcode-technique too to be more fluend.. .
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