or both every other week ^^MikaRaymond wrote:to be honest im not really interested in anything other than the KS2. i do agree the osella would be quite a good car but the only real reason im playing nkp is because of the KS2. maybe you can have both KS2 and osella champs so that people can enter into the one which they like most?
+14
Vincenzo Vanore
giancarlo graziano
Vaggelis
Claudio Gandolfi
Fabio Grippa
mario gilles
Marcello Gabrielli
marco boni
M Carey
M Waechter
Clive Melbourne
Maarten Steverink
MikaRaymond
Andrea Lojelo
18 posters
10 Feb 2011: Suzuka
Paul O'Brien- Driver
- Posts : 244
Join date : 2009-10-07
Age : 46
Location : West Cork, Ireland
- Post n°51
Re: 10 Feb 2011: Suzuka
giancarlo graziano- ---
- Posts : 5882
Join date : 2009-05-11
Age : 55
Location : Berlin
- Post n°52
Re: 10 Feb 2011: Suzuka
wings...this is netkar for me....
davide zardin- Driver
- Posts : 368
Join date : 2010-08-05
Age : 49
Location : Verona (Italia)
- Post n°53
Re: 10 Feb 2011: Suzuka
concordo con graziano ali....
tante ali
tante ali
M Carey- Driver
- Posts : 1076
Join date : 2010-04-20
- Post n°54
Re: 10 Feb 2011: Suzuka
Yep, when Albert lagged forward whilst we were leaving the pits, I went flying (with engine damage for some reason)Andrea Lojelo wrote:I'm not saying that all collisions are perfect now. I've seen some strange behaviour also.
I just said that that specific bug seems to be solved.
You always need to see what exacly nk logged. that's the only "real" information you have.
if you have a lag, for example, there is nothing you can do about it.
MikaRaymond- Driver
- Posts : 673
Join date : 2010-11-16
Age : 32
Location : Blackburn, England
- Post n°55
Re: 10 Feb 2011: Suzuka
me and team GVR just had a cracking night on their server. if you turn the damage off there isnt any flying in the air or anything - you simply hit the car and "bounce" slightly. perhaps trying the car with 0 damage will prevent this, but obviously this isnt good in a champ race
M Waechter- Driver
- Posts : 755
Join date : 2010-08-16
Location : Germany
- Post n°56
Re: 10 Feb 2011: Suzuka
@Marius:
Probably because Albert's car warped with virtually 20000km/h through your whole car, so even the engine in front gets damage ,
I guess that's the way the game (collision-calculation) 'thinks' when a car warps from one moment to the next moment forward or which else direction ever (probably the game interpretes and calculates this as a kind of lightspeed-move of the car which just warpes).. .
Probably because Albert's car warped with virtually 20000km/h through your whole car, so even the engine in front gets damage ,
I guess that's the way the game (collision-calculation) 'thinks' when a car warps from one moment to the next moment forward or which else direction ever (probably the game interpretes and calculates this as a kind of lightspeed-move of the car which just warpes).. .
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