Radiator Springs Racing

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Online Sim Racing netKar PRO


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Senad Subasic
Tomas Torasen
Lars Scheving
Ulus Ulusalonur
René Lorig
Jim Michels
Jamie Shorting
Marco Calesella
Wally Masterson
Andrea Candini
davide zardin
giomangy
Olivier Boissel
Leonardo Ratafia
Jeff Paul
Gianluca Bonifacio
Kristijan Jalovec Perusko
Robin Jeffery
Mauro Delegà
Luca Seghieri
mario gilles
M Carey
Vaggelis
f.gek
Laszlo Janos
Michel van Schaik
Maarten Steverink
giancarlo graziano
Andrea Lojelo
33 posters

    Zandvoort WIP

    Andrea Lojelo
    Andrea Lojelo
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    Zandvoort WIP Empty Zandvoort WIP

    Post by Andrea Lojelo Fri Dec 17, 2010 6:38 pm

    New track converted by Radiator Springs Racing: Zandvoort. Coming soon

    Andrea Lojelo
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    Post by Andrea Lojelo Fri Dec 17, 2010 7:07 pm

    Zandvoort was my prohibited dream. After my track day on that circuit, I always wanted to drive on it with my favourite sim.

    We tried multiple times to convert this track, but all the times we faced very big issues with that.
    Few days ago, I decided to try it again, since we have learnt new techniques lately, so it should be now possible to have a good results.

    Zandvoort WIP Gekoptimizer

    Gek is helping me, developing new tools to optimize the 3d and help us finding bumps. The previous video was actually created to analyse the track, that was originally extremely bumpy.

    Now after Bessie (Gek's technique to smooth bumps) did his work, it's pretty much how it should be!

    Zandvoort WIP Cars_011_bessie
    giancarlo graziano
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    Post by giancarlo graziano Fri Dec 17, 2010 7:16 pm

    Zandvoort WIP 67322 Zandvoort WIP 67322 Zandvoort WIP 67322 mate your dream come true...and ready I have..this for you..
    Zandvoort WIP Zanvoortbanner

    .. may be you can see??? ..one of the tre..looks like you????? ::hola:: WD Mate
    Zandvoort WIP Doconzandvoort
    ::hola::
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    Post by Maarten Steverink Sat Dec 18, 2010 10:00 pm

    Hell yeah!! That's what i'm talking about!! My home track! I work at Slotemakers anti-skid school, right next to this track!

    AWESOME!
    Andrea Lojelo
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    Post by Andrea Lojelo Sun Dec 19, 2010 1:23 am

    Maarten, I will ask you for some photos then, so we can improve the textures. I was actually planning to go back there to take some shots.
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    Post by Michel van Schaik Sun Dec 19, 2010 7:22 pm

    looks verry nice Smile Great track to drive. Manny different corners and heights. Zandvoort is one on my favoriete tracks. Keep up the good work Very Happy
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    Zandvoort WIP Empty Zandwoort 2010 Masters Edition

    Post by Laszlo Janos Tue Dec 21, 2010 10:38 pm

    Riches has released a big bunch of new previews, showing the progress made with his 2010 Zandvoort Masters track for rFactor, Race On & netKar Pro.
    The shots let us check out the amazing details and textures he has managed to include, the track will be in beta testing shortly.

    Riches has released a big bunch of new previews, showing the progress made with his 2010 Zandvoort Masters track for rFactor, Race On & netKar Pro. The shots let us check out the amazing details and textures he has managed to include, the track will be in beta testing shortly.

    Link:
    Zandwoort Masters Edition

    Zandvoort WIP Riches_Zandvoort_2010_04
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    Post by Andrea Lojelo Tue Dec 21, 2010 11:25 pm

    yes Riches track looks absolutely amazing. I m really looking forward to it. In the meanwhile we will convert our own, that we are modifying deeply. There are a lot of errors, especially in the altimetry of the track in few parts of the track, and it was full of bumps. Absolutely not driveble in the original version. We are adding details to the track also, to make it closer to the real one.
    The SimBin base is pretty decent, but to be honest this scratch made version done by Riches, looks much better. It's absolutely wonderful!
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    Post by f.gek Mon May 23, 2011 8:34 pm

    Tribuna di Zandvoort completata con un nuovo metodo di texturing..il resto è ancora da completare, ma promette bene. Very Happy
    Notare i controluce , le ombreggiature di tutte le parti della tribuna , dal tetto , ringhiere e seggiolini
    Zandvoort WIP Nkscr_36
    Zandvoort WIP Nkscr_37
    Zandvoort WIP Nkscr_39
    Zandvoort WIP Nkscr_40
    Zandvoort WIP Nkscr_41
    Zandvoort WIP Nkscr_42
    Zandvoort WIP Nkscr_43
    Zandvoort WIP Nkscr_44
    Zandvoort WIP Nkscr_45
    Zandvoort WIP Nkscr_46
    Vaggelis
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    Post by Vaggelis Mon May 23, 2011 8:51 pm

    cheers Nice job Gek!
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    Post by Andrea Lojelo Mon May 23, 2011 10:36 pm

    completely new textures using new mapping techniques, new 3d...wow! Fantastic work, Gek!
    your new technique, is really nice. Shadows and depth of field on each single element. That looks so real!
    Every single piece of wood that hold the roof, or any single element of the structure has a different colour!
    And then, the final touch: the seats composing F. Gek lol!

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    Post by M Carey Mon May 23, 2011 10:55 pm

    I can't wait. After procuring the old GPC beta I've been lusting after this track for sometime Wink
    giancarlo graziano
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    Post by giancarlo graziano Mon May 23, 2011 11:08 pm

    Zandvoort WIP 67322 Zandvoort WIP 413943
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    Post by mario gilles Mon May 23, 2011 11:16 pm

    Veramente bella!
    Alquanto realistica.
    Bravo ::hola::
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    Post by Luca Seghieri Tue May 24, 2011 3:03 pm

    molto belli questi screen shot, le luci e ombre sono notevolmente migliorate...ben fatto complimenti cheers ps: state innalzando il livello grafico di Nkp !
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    Post by Maarten Steverink Tue May 24, 2011 6:56 pm

    OMG that looks wonderful! I feel like i am there haha! Great work m8! Cannot believe how real that looks!
    Maarten
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    Post by Mauro Delegà Tue May 24, 2011 8:38 pm

    Complimenti, bravissimo Fulvio.
    Questi dettagli sono quelli che fanno la differenza.
    Very Happy
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    Post by f.gek Tue May 24, 2011 10:12 pm

    un bel team di fotografi gli rsr :-)
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    Post by Mauro Delegà Tue May 24, 2011 11:52 pm

    f.gek wrote:un bel team di fotografi gli rsr :-)

    si..si
    ma mi farò vivo per capire bene che procedura usi per la mappatura 3d, Wink veramente un ottimo lavoro Fulvio.
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    Post by f.gek Sat Jun 11, 2011 3:44 am

    Continuano i lavori a Zandvoort...

    Il nuovo traliccio dello start
    Zandvoort WIP Nkscr_47

    Vista dall'interno della torre
    Zandvoort WIP Nkscr_50

    La nuova parte superiore dei box
    Zandvoort WIP Nkscr_51

    I box quasi completati
    Zandvoort WIP Nkscr_49

    Zandvoort WIP Nkscr_52
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    Post by Mauro Delegà Sat Jun 11, 2011 9:13 am

    Shocked
    ::ehhh::
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    Post by giancarlo graziano Sat Jun 11, 2011 11:06 am

    Mauro Delegà wrote: Shocked
    Zandvoort WIP 865579
    Zandvoort WIP 865579 affraid
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    Post by Vaggelis Sat Jun 11, 2011 11:17 am

    ::hail::
    Guys after Mugello this is ur second scratch track?
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    Post by Andrea Lojelo Sat Jun 11, 2011 12:02 pm

    Wow! e' incredibile! Lavoro fantastico, gek!
    mi hai lasciato senza parole!

    Vaggelis Theodoridis wrote: ::hail::
    Guys after Mugello this is ur second scratch track?
    This started as a conversion, but evolved in a completely different track. The original was completely wrong: wrong elevations, wrong banking, very bumpy. Further more was quite old too, with old grandstand and many other objects around the track.

    Gek is transforming the track completely, reconstructing from scratch the full track. He, as a proud director of the Radiator Springs Research and Development Team, is studying different modeling and mapping techniques, and with some new ideas, is creating new methods to smooth the track, level it up, deform it in a easier way, but even checking it's correctness (with a video iprojecting the track in max ::idea2:: synchronized with the position on the track), and a lot of new ways to map textures on the objects to give them depth of field, shadowing, and to make them more alive. A lot of very advanced methods that, when he try to explain to us, we are always shocked.
    As a result, he is creating something I've never seen in nkpro. Believe me, you it looks great from the static picture, it's seriously stunning when you are in game because it change when you move around because it react to the light...
    Gek, maybe a small video will do the trick!

    so with a very accurate construction plan of the track, and
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    Post by Maarten Steverink Wed Jun 15, 2011 5:15 pm

    come on!! Don't leave us hanging like this! I can't wait to see something :-D

    M.

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