+35
Matt Dawson
ale paccosi
Fabio Grippa
Luca Seghieri
Sergey Moskovkin
herman hellenbosch
Andrea Candini
Roberto Zanerini
davide zardin
Tomas Vasquez
stefano schivari
Fred Gajira
Clive Melbourne
paul thomas
f.gek
Marcello Gabrielli
giancarlo graziano
Michele Campini
marco boni
Steve Crawnshaw
Matjaz Ozimic
Vitaliano polito
Fernando Zart
René Lorig
Tomas Torasen
M Waechter
Marco
laurent resende
M Carey
Jens Löchel
Olivier Prenten
Paul O'Brien
MikaRaymond
Andrea Lojelo
Albert McSaltens
39 posters
Monza RSR
Albert McSaltens- Driver
- Posts : 638
Join date : 2010-03-24
Age : 44
Location : Barcelona
- Post n°1
Monza RSR
Video preview Monza RSR comming soon
Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°2
Re: Monza RSR
this is what happen when a Spaniard creates a video of an Italian track... Autodromo nacionale di Monza
(should be nazionale
)


Albert McSaltens- Driver
- Posts : 638
Join date : 2010-03-24
Age : 44
Location : Barcelona
- Post n°3
Re: Monza RSR
well who cares its just a word xD
MikaRaymond- Driver
- Posts : 673
Join date : 2010-11-16
Age : 31
Location : Blackburn, England
- Post n°4
Re: Monza RSR
woah, this looks amazing
almost twice as good as the current monza. it looks more realistic and quite a bit wider? this is what monza should have been
great work


Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°5
Re: Monza RSR
Works at Monza started again, and are almost finished also. As already said somewhere else here in our forum, Albert found a much better version for this wondeful track and started a new conversion.
We dropped the original work started by Jaap and improved by our team, and focused on this new, nicer version.
Thanks to Gek, the track that was suffering of huge FPS drops has been optimized, and is now running as it should once more.
We used this track as our sandbox, to experiment on a new mapping for the grass that will give a better result (although we found out yesterday that has still a little drawback...).
This track has been improved adding some more details, to make it more similar to the 2010 version.
We asked Culmone to improve the textures, and he is currently working on it.

We dropped the original work started by Jaap and improved by our team, and focused on this new, nicer version.
Thanks to Gek, the track that was suffering of huge FPS drops has been optimized, and is now running as it should once more.
We used this track as our sandbox, to experiment on a new mapping for the grass that will give a better result (although we found out yesterday that has still a little drawback...).
This track has been improved adding some more details, to make it more similar to the 2010 version.
We asked Culmone to improve the textures, and he is currently working on it.

Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°6
Re: Monza RSR

Paul O'Brien- Driver
- Posts : 244
Join date : 2009-10-07
Age : 45
Location : West Cork, Ireland
- Post n°7
Re: Monza RSR
cool looking very nice




MikaRaymond- Driver
- Posts : 673
Join date : 2010-11-16
Age : 31
Location : Blackburn, England
- Post n°8
Re: Monza RSR
that looks insane. lets hope its as good as mugello!
Olivier Prenten- Driver
- Posts : 31
Join date : 2010-11-18
Age : 50
Location : Liège, Belgium
- Post n°9
Re: Monza RSR
@Albert: Very good work! Looks really amazing!
A little question => When do you intend to release your fabulous conversion of Mid-Ohio???
Cheers,
Oli
A little question => When do you intend to release your fabulous conversion of Mid-Ohio???
Cheers,
Oli
Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°10
Re: Monza RSR

Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°11
Re: Monza RSR
new screenshots from Culmone




MikaRaymond- Driver
- Posts : 673
Join date : 2010-11-16
Age : 31
Location : Blackburn, England
- Post n°12
Re: Monza RSR
any idea of the release date?
Albert McSaltens- Driver
- Posts : 638
Join date : 2010-03-24
Age : 44
Location : Barcelona
- Post n°13
Re: Monza RSR
count on something like couple weeks
Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°14
Re: Monza RSR
We are still deciding whether to do a make an internal release without Culmone's textures, or to complete some more work and release the final version.
We will make a decision today, I guess, depending on the impact of some changes. From what I've seen there are not so many changes to do.
In any case, we are quite close to the release. For sure our aim it to have everyone ready for the race. Let's see if it's feasible to have the final in few days. In that case it's worth to wait.
We will make a decision today, I guess, depending on the impact of some changes. From what I've seen there are not so many changes to do.
In any case, we are quite close to the release. For sure our aim it to have everyone ready for the race. Let's see if it's feasible to have the final in few days. In that case it's worth to wait.
Jens Löchel- Driver
- Posts : 22
Join date : 2010-11-29
Location : on my dentist chair
- Post n°15
Re: Monza RSR
"when it's done"
„Hail to the king, baby“
damnd to late!

„Hail to the king, baby“
damnd to late!
Last edited by Jens Löchel on Mon Dec 27, 2010 5:51 pm; edited 1 time in total
Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°16
Re: Monza RSR

Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°17
Re: Monza RSR

MikaRaymond- Driver
- Posts : 673
Join date : 2010-11-16
Age : 31
Location : Blackburn, England
- Post n°18
Re: Monza RSR
hurry up and release it you tight b*****s 

Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°19
Re: Monza RSR
we are refining the last bits! Gek and Culmone are currently working on it. We are getting there...
MikaRaymond- Driver
- Posts : 673
Join date : 2010-11-16
Age : 31
Location : Blackburn, England
- Post n°20
Re: Monza RSR
cant wait! 

Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°21
Re: Monza RSR





Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°22
Re: Monza RSR

Andrea Lojelo- ---
- Posts : 12576
Join date : 2009-04-26
Age : 45
Location : Den Haag
- Post n°23
Re: Monza RSR
Updates from the Radiator Springs Research & Development department.
Gek worked on a new way of generating shadows. He thought about a new method to capture the real shadow generated from the 3d object itself and generate the static object out of it.
We used this track as our sandbox to improve the track modeling process, introducing new solutions to have better results.
This conversion is far from being a copy of the original track. We added new objects, and remapped quite a lot of objects.
For example grass and sand has been completely remapped, and same for a lot of objects in the box.
3d Object has been improved to optimize performances (we had an improvement of at least 30% from the initial conversion). One more time Gek had some very clever ideas, and implemented a method to improve the 3d.
Further more, we used one more method (guess what? studied by Gek also) to smooth bumps and to make it more realistic.
Culmone from the other side, with his eagle eye, is spotting all the little defects coming from the conversion, and is giving very good advices on what to change, and what else to model to have a better looking track!
This post is a way for me to express my appreciation for the whole team. Everyone is giving their up most to improve our techniques and to get a better result.
Here some examples of the result of the new shadows and the new sand.




Gek worked on a new way of generating shadows. He thought about a new method to capture the real shadow generated from the 3d object itself and generate the static object out of it.
We used this track as our sandbox to improve the track modeling process, introducing new solutions to have better results.
This conversion is far from being a copy of the original track. We added new objects, and remapped quite a lot of objects.
For example grass and sand has been completely remapped, and same for a lot of objects in the box.
3d Object has been improved to optimize performances (we had an improvement of at least 30% from the initial conversion). One more time Gek had some very clever ideas, and implemented a method to improve the 3d.
Further more, we used one more method (guess what? studied by Gek also) to smooth bumps and to make it more realistic.
Culmone from the other side, with his eagle eye, is spotting all the little defects coming from the conversion, and is giving very good advices on what to change, and what else to model to have a better looking track!
This post is a way for me to express my appreciation for the whole team. Everyone is giving their up most to improve our techniques and to get a better result.
Here some examples of the result of the new shadows and the new sand.




Paul O'Brien- Driver
- Posts : 244
Join date : 2009-10-07
Age : 45
Location : West Cork, Ireland
- Post n°24
Re: Monza RSR
looking great
M Carey- Driver
- Posts : 1076
Join date : 2010-04-20
- Post n°25
Re: Monza RSR
Wow, quickly tell Kunos, before he releases the Trento-Bondone with the lego brick shadows people have been laughing at on VirtualR 

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